Client-Based Distributed Video Conferencing via WebRTC

Pub Date : 2023-01-01 DOI:10.12720/jait.14.2.204-211
Dominic Kern, Matthias Tessmann
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Abstract

—The most common video conferencing topologies are mesh and star topologies. The star topology requires a powerful server which leads to high costs. In the mesh topology, this is not the case, as each participant is directly connected to every other participant. However, due to the load caused by the numerous connections, the mesh topology is not suitable for larger video conferences. In this paper, we propose a video conferencing service that combines the advantages of the mesh and star topologies to enable larger video conferences without the need for powerful servers. This is achieved by distributing the video streams over the most powerful participants instead of a server. The resulting system achieves an improvement in video quality compared to a reference test in the mesh topology, which was determined based on the transmission rate and frame rate.
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基于WebRTC的客户端分布式视频会议
-最常见的视频会议拓扑是网状拓扑和星形拓扑。星形拓扑需要一个功能强大的服务器,这导致了高昂的成本。在网格拓扑中,情况并非如此,因为每个参与者都直接连接到其他参与者。但是,由于连接数多造成的负载,网状拓扑不适合大型视频会议。在本文中,我们提出了一种视频会议服务,它结合了网状和星形拓扑的优点,使大型视频会议无需强大的服务器。这是通过将视频流分发给最强大的参与者而不是服务器来实现的。与基于传输速率和帧速率确定的网格拓扑中的参考测试相比,所得到的系统实现了视频质量的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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