Vegetation wakes and wake interaction shaping aquatic landscape evolution

John M. Kondziolka, Heidi M. Nepf
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引用次数: 27

Abstract

Recent field and experimental studies show that the wakes behind individual patches of aquatic vegetation, as well as the interaction and merger of neighboring wakes, produce zones of diminished velocity that may enhance deposition and encourage patch growth and patch merger. In the present study, these patch-scale biogeomorphic interactions are incorporated into a simple model for vegetated landscape evolution. The initial flow field is solved by using a porous media formulation for hydraulic resistance. The velocity in wake regions is then adjusted to match the wake structure measured in laboratory studies with individual and pairs of vegetation patches. Vegetation is added based on a probabilistic function linked to the velocity field. The simulations explore the influence of initial plant density (ID) and limiting velocity (LV, the velocity above which no plants can grow) on landscape evolution. Three types of stable landforms can occur: full vegetation coverage, channeled, and sparse. By including the influence of wakes, full vegetation coverage can be achieved from initial plant densities as low as 5%. In contrast, simulations that exclude the influence of wakes rarely reach full vegetation coverage, reinforcing the idea that growth within wakes is an important component in vegetated landscape evolution. The model also highlights the role of flow diversion into bare regions (channels) in the promotion of growth within vegetated regions. Finally, sparse landscapes result when the initial plant density is sufficiently low that no wake interactions can occur, so that patch merger cannot occur, emphasizing the importance of the patch interaction length scale.

Abstract Image

植被尾流与尾流相互作用对水生景观演化的影响
最近的实地和实验研究表明,单个水生植被斑块后的尾迹以及相邻尾迹的相互作用和合并,会产生速度降低的区域,这可能会促进沉积,促进斑块生长和斑块合并。在本研究中,这些斑块尺度的生物地貌相互作用被纳入一个简单的植被景观演化模型。初始流场采用多孔介质公式求解。然后调整尾流区域的速度,以匹配实验室研究中单个和成对植被斑块测量的尾流结构。植被是根据与速度场相关的概率函数添加的。模拟研究了初始植物密度(ID)和极限流速(LV)对景观演化的影响。可以出现三种类型的稳定地貌:全植被覆盖、沟壑区和稀疏区。通过考虑尾迹的影响,可以在初始植物密度低至5%的情况下实现完全的植被覆盖。相比之下,排除尾流影响的模拟很少能达到完全的植被覆盖,这加强了尾流内生长是植被景观演变的重要组成部分的观点。该模型还强调了流向光秃秃地区(渠道)的水流在促进植被地区生长中的作用。最后,当初始植物密度足够低,不可能发生尾流相互作用,从而不可能发生斑块合并时,就会出现稀疏景观,这强调了斑块相互作用长度尺度的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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