A Model of How Children Acquire Computing Skills from Hole-in-the-Wall Computers in Public Places

Q2 Social Sciences
Ritu Dangwal, S. Jha, Shiffon Chatterjee, Sugata Mitra
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引用次数: 36

Abstract

This paper explores the possibility of constructing a "minimally invasive" learning model from the results of a Graphical User Interface (GUI) Icon Association Inventory (devised by Dangwal and Inamdar [Mitra 2003]). We discuss the results obtained from four playground (hole-in-the-wall) computer kiosk sites in southern India, made freely available to children, without supervision, for nine months. Computing skills acquisition, as measured by the Icon Association Inventory, was plotted for each month and the learning curves are reported in the paper. The observed curves were fitted to predicted curves to understand the rates and stages of learning. Results indicate uniform improvement in the computing skills of the children who used these kiosks.
儿童如何从公共场所的墙洞电脑中获得计算技能的模型
本文探讨了从图形用户界面(GUI)图标关联清单(由Dangwal和Inamdar [Mitra 2003]设计)的结果构建“微创”学习模型的可能性。我们讨论了在印度南部的四个操场(墙洞式)电脑亭站点获得的结果,这些站点在没有监督的情况下免费提供给儿童,为期9个月。计算机技能的习得,通过图标关联量表来衡量,绘制了每个月的学习曲线,并在论文中报告。将观察到的曲线与预测曲线拟合,以了解学习的速率和阶段。结果表明,使用这些信息亭的儿童的计算机技能得到了统一的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information Technologies & International Development
Information Technologies & International Development INFORMATION SCIENCE & LIBRARY SCIENCE-
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