Point-Tap, Tap-Tap, and the Effect of Familiarity : to Enhance the Usability of See-and-Select in Smart Space

Q4 Computer Science
Seokhwan Kim, Shin Takahashi, J. Tanaka
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引用次数: 1

Abstract

We prototyped two selection techniques, Point-Tap and Tap-Tap, and conducted experiments to assess their characteristics, in particular how familiarity with a space affects their usability. Both techniques were developed to enhance the capability of the general ”pointing gesture” and ”map with live video” techniques. The goal of both techniques is to acquire a target object in smart space, and they share the concept of ”see-and-select,” which allows users to select an object while seeing the objects with their own eyes. Consequently, users must rely on the spatial locations of objects when using the techniques. According to spatial cognition science, humans recognize object locations in two ways, egocentrically and allocentrically, and some work has pointed out that users rely on allocentric representations more once they have become familiar with a space. Indeed, in our experiments, users who were familiar with the space could use the ”map with live video” technique more effectively. The two main contributions of this paper are the presentation of the new techniques themselves, and the identification of a major factor for applying the techniques, namely, the users’expected familiarity with a space.
点-点-点与熟悉效应:提升智能空间中“看-选”的可用性
我们制作了两种选择技术的原型,即Point-Tap和Tap-Tap,并进行了实验来评估它们的特性,特别是对空间的熟悉程度如何影响它们的可用性。这两种技术都是为了增强一般的“指向手势”和“实时视频地图”技术的能力而开发的。这两种技术的目标都是在智能空间中获取目标物体,它们共享“看到和选择”的概念,即允许用户在自己的眼睛看到物体的同时选择物体。因此,用户在使用这些技术时必须依赖于物体的空间位置。根据空间认知科学,人类对物体位置的识别有两种方式,一种是自我中心的,另一种是异中心的。一些研究指出,用户一旦熟悉了一个空间,就会更加依赖于异中心的表征。事实上,在我们的实验中,熟悉空间的用户可以更有效地使用“地图与实时视频”技术。本文的两个主要贡献是介绍了新技术本身,以及确定了应用这些技术的主要因素,即用户对空间的预期熟悉程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Information Processing
Journal of Information Processing Computer Science-Computer Science (all)
CiteScore
1.20
自引率
0.00%
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