Learning Information Acquisition for Multitasking Scenarios in Dynamic Environments

Cem Karaoguz, Tobias Rodemann, B. Wrede, C. Goerick
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引用次数: 7

Abstract

Real world environments are so dynamic and unpredictable that a goal-oriented autonomous system performing a set of tasks repeatedly never experiences the same situation even though the task routines are the same. Hence, manually designed solutions to execute such tasks are likely to fail due to such variations. Developmental approaches seek to solve this problem by implementing local learning mechanisms to the systems that can unfold capabilities to achieve a set of tasks through interactions with the environment. However, gathering all the information available in the environment for local learning mechanisms to process is hardly possible due to limited resources of the system. Thus, an information acquisition mechanism is necessary to find task-relevant information sources and applying a strategy to update the knowledge of the system about these sources efficiently in time. A modular systems approach may provide a useful structured and formalized basis for that. In such systems different modules may request access to the constrained system resources to acquire information they are tuned for. We propose a reward-based learning framework that achieves an efficient strategy for distributing the constrained system resources among modules to keep relevant environmental information up to date for higher level task learning and executing mechanisms in the system. We apply the proposed framework to a visual attention problem in a system using the iCub humanoid in simulation.
动态环境下多任务场景下的学习信息获取
现实世界的环境是如此动态和不可预测,以至于一个以目标为导向的自治系统反复执行一组任务,即使任务例程是相同的,也永远不会经历相同的情况。因此,手动设计的执行这些任务的解决方案可能会因为这些变化而失败。发展性方法寻求通过对系统实施局部学习机制来解决这个问题,这些机制可以通过与环境的相互作用来展现实现一系列任务的能力。然而,由于系统资源有限,收集环境中可用的所有信息供局部学习机制处理几乎是不可能的。因此,需要一种信息获取机制来查找与任务相关的信息源,并应用策略来及时有效地更新系统对这些信息源的知识。模块化系统方法可以为此提供有用的结构化和形式化基础。在这样的系统中,不同的模块可以请求访问受约束的系统资源,以获取它们所调优的信息。我们提出了一种基于奖励的学习框架,该框架实现了一种有效的策略,在模块之间分配受约束的系统资源,以保持系统中更高级别任务学习和执行机制的相关环境信息的更新。我们将提出的框架应用于一个使用iCub类人仿真系统的视觉注意力问题。
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来源期刊
IEEE Transactions on Autonomous Mental Development
IEEE Transactions on Autonomous Mental Development COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-ROBOTICS
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