{"title":"Calculating Ultrastrong and Extended Solutions for Nine Men’s Morris, Morabaraba, and Lasker Morris","authors":"G. Gévay, Gábor Danner","doi":"10.1109/TCIAIG.2015.2420191","DOIUrl":null,"url":null,"abstract":"The strong solutions of Nine Men's Morris and its variant, Lasker Morris, are well-known results (the starting positions are draws). We reexamined both of these games, and calculated extended strong solutions for them. By this, we mean the game-theoretic values of all possible game states that could be reached from certain starting positions where the number of stones to be placed by the players is different from the standard rules. These were also calculated for a previously unsolved third variant, Morabaraba, with interesting results: most of the starting positions where the players can place an equal number of stones (including the standard starting position) are wins for the first player (as opposed to the above games, where these are usually draws). We also developed a multivalued retrograde analysis, and used it as a basis for an algorithm for solving these games ultra-strongly. This means that when our program is playing against a fallible opponent, it has a greater chance of achieving a better result than the game-theoretic value, compared to randomly selecting between “just strongly” optimal moves. Previous attempts on ultrastrong solutions used local heuristics or learning during games, but we incorporated our algorithm into the retrograde analysis.","PeriodicalId":49192,"journal":{"name":"IEEE Transactions on Computational Intelligence and AI in Games","volume":"8 1","pages":"256-267"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TCIAIG.2015.2420191","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Intelligence and AI in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TCIAIG.2015.2420191","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 8
Abstract
The strong solutions of Nine Men's Morris and its variant, Lasker Morris, are well-known results (the starting positions are draws). We reexamined both of these games, and calculated extended strong solutions for them. By this, we mean the game-theoretic values of all possible game states that could be reached from certain starting positions where the number of stones to be placed by the players is different from the standard rules. These were also calculated for a previously unsolved third variant, Morabaraba, with interesting results: most of the starting positions where the players can place an equal number of stones (including the standard starting position) are wins for the first player (as opposed to the above games, where these are usually draws). We also developed a multivalued retrograde analysis, and used it as a basis for an algorithm for solving these games ultra-strongly. This means that when our program is playing against a fallible opponent, it has a greater chance of achieving a better result than the game-theoretic value, compared to randomly selecting between “just strongly” optimal moves. Previous attempts on ultrastrong solutions used local heuristics or learning during games, but we incorporated our algorithm into the retrograde analysis.
期刊介绍:
Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.