Suspenser: A Story Generation System for Suspense

Q2 Computer Science
Yun-Gyung Cheong, R. Young
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引用次数: 51

Abstract

Interactive storytelling has been receiving a growing attention from AI and game communities and a number of computational approaches have shown promises in generating stories for games. However, there has been little research on stories evoking specific cognitive and affective responses. The goal of the work we describe here is to develop a system that produces a narrative designed specifically to arouse suspense from its reader. Our approach attempts to create stories that manipulate the reader's suspense level by elaborating on the story structure that can influence the reader's narrative comprehension at a specific point in her reading. Adapting theories developed by cognitive psychologists, our approach uses a plan-based model of narrative comprehension to determine the final content of the story in order to manipulate the reader's suspense. In this paper, we describe our system implementation and empirical evaluations to test the efficacy of this system.
悬疑:悬念的故事生成系统
互动故事已经受到AI和游戏社区越来越多的关注,许多计算方法已经显示出为游戏生成故事的前景。然而,关于故事引发特定认知和情感反应的研究很少。我们在这里描述的工作的目标是开发一个系统,产生一个专门设计的叙事,以引起悬念的读者。我们的方法试图通过阐述故事结构来操纵读者的悬念水平,从而影响读者在阅读过程中特定时刻的叙事理解。根据认知心理学家提出的理论,我们的方法采用基于计划的叙事理解模型来确定故事的最终内容,以操纵读者的悬念。在本文中,我们描述了我们的系统实施和实证评估,以检验该系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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