A Critical Miss: Video Games, Violence, and Ineffective Legislation

Q2 Social Sciences
Richard Dillio
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引用次数: 5

Abstract

This paper examines the use of social scientific research and the role it played in determining the constitutionality of various video game laws that aimed to restrict the access of minors. Several major cases are examined, with particular attention paid to the courts’ responses to the type, amount, and validity of the social science research presented by various state legislatures as support for the game restrictions. These restrictions are usually centered on assertions that video game violence is harmful to children, as it can increase aggression and antisocial behavior. The paper concludes that the usage of social scientific research by legislatures to censor video games has been unpersuasive and a failure in almost every attempt. Possible causes for this failure are examined.
关键失误:电子游戏、暴力和无效立法
本文考察了社会科学研究的使用及其在确定旨在限制未成年人接触电子游戏的各种法律的合宪性方面所起的作用。研究了几个主要案例,特别关注法院对各州立法机构提出的支持游戏限制的社会科学研究的类型、数量和有效性的回应。这些限制通常集中在电子游戏暴力对儿童有害的断言上,因为它会增加攻击性和反社会行为。这篇论文的结论是,立法机构利用社会科学研究来审查电子游戏的做法缺乏说服力,几乎每次尝试都是失败的。检查此故障的可能原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
First Amendment Studies
First Amendment Studies Social Sciences-Law
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期刊介绍: First Amendment Studies publishes original scholarship on all aspects of free speech and embraces the full range of critical, historical, empirical, and descriptive methodologies. First Amendment Studies welcomes scholarship addressing areas including but not limited to: • doctrinal analysis of international and national free speech law and legislation • rhetorical analysis of cases and judicial rhetoric • theoretical and cultural issues related to free speech • the role of free speech in a wide variety of contexts (e.g., organizations, popular culture, traditional and new media).
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