Principles for Advancing Game-Based Learning in Teacher Education

Q1 Social Sciences
Aroutis Foster, Mamta Shah
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引用次数: 31

Abstract

Abstract In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL) interventions. We examine the following research question, “What principles emerge from teacher education in game-based learning research conducted from 2007–2018?”. In doing so, we examine evidence generated over 10+ years deductively and inductively using thematic analysis, to identify six principles that can guide research and practice in teacher education for GBL. These principles include: (a) Teachers play an active role in GBL environments; (b) Games are a form of curriculum; (c) GBL is a way of facilitating learning; (d) Games are not contextually or pedagogically neutral; (e) Teachers’ knowledge of GBL evolves over time; and (f) Teachers’ professional identities impact GBL practice. We conclude with pathways to engage the teacher education community in a critical assessment of how we can scaffold teachers to identify-study-incorporate games for learning.
在教师教育中推进游戏学习的原则
在这篇分析论文中,我们论证了教师在基于游戏的学习(GBL)干预中的中心地位。我们研究了以下研究问题:“2007-2018年基于游戏的学习研究中,教师教育产生了什么原则?”在此过程中,我们使用主题分析对超过10年的证据进行了演绎和归纳,以确定可以指导GBL教师教育研究和实践的六个原则。这些原则包括:(a)教师在双语言环境中发挥积极作用;(b)游戏是课程的一种形式;(c) GBL是一种促进学习的方法;(d)游戏在情境或教学上不是中立的;(e)教师对GBL的认识随着时间的推移而演变;(f)教师职业认同对GBL实践的影响。最后,我们提出了参与教师教育社区的途径,对我们如何能够帮助教师识别学习-学习-结合游戏进行批判性评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.90
自引率
0.00%
发文量
15
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