A Coarse Grained Particle Transport Solver Designed Specifically for Graphics Processing Units

F. V. van Heerden
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引用次数: 2

Abstract

This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.
一个专门为图形处理单元设计的粗粒度粒子传输求解器
本文介绍了一种专门为流处理器架构设计的新型粗粒度粒子传输求解器。采用蒙特卡罗算法和局部均匀化碰撞算子对粗颗粒进行输运。描述和分析了均质化过程和(确定性)正交法引入的局部误差。还简要描述了如何将仿真映射到流处理器(图形处理单元)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Transport Theory and Statistical Physics
Transport Theory and Statistical Physics 物理-物理:数学物理
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