Evaluating Learnability in a 3D Heritage Tour

Presence Pub Date : 2018-08-01 DOI:10.1162/PRES_a_00305
Ronald Zamora-Musa;Jeimy Vélez;Heyder Paez-Logreira
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引用次数: 16

Abstract

The implementation of 3D virtual reality (VR) environments to represent human culture and heritage has been growing during the last two decades as a result of information and communication technologies (ICT) development. Precisely, regarding virtual heritage development, some weaknesses have been detected such as “lifeless“ environments lacking interaction, and research still under development on learning assessment. In this article, a VR environment is presented, through users taking a virtual tour visiting some elements of cultural heritage of the island of San Andrés, Colombia. In the tour, users participate in a 3D VR environment, answering questions and learning about the cultural heritage of the island. Also, the usability of the VR environment is assessed through SUMI (Software Usability Measurement Inventory) standard ISO9241-11 evaluating aspects such as usefulness and learnability. The results demonstrate that with the implementation of a VR environment about heritage, the users achieved optimum performance with an 80% average of correct answers and a high correlation between learning and the usability of the 3D VR environment.
评估3D遗产之旅的可学习性
在过去的二十年里,由于信息和通信技术的发展,3D虚拟现实(VR)环境的应用越来越多,以代表人类文化和遗产。确切地说,关于虚拟遗产的开发,已经发现了一些弱点,例如“没有生命”“缺乏互动的环境,学习评估的研究仍在进行中。在这篇文章中,通过用户进行虚拟游览,参观哥伦比亚圣安德鲁斯岛的一些文化遗产元素,呈现了一个VR环境。在游览中,用户参与了一个3D VR环境,回答问题并了解该岛的文化遗产。”此外,虚拟现实环境的可用性通过SUMI(软件可用性测量清单)标准ISO9241-11进行评估,评估有用性和可学习性等方面。结果表明,通过实施关于遗产的VR环境,用户获得了最佳性能,平均80%的正确答案,学习与3D VR环境的可用性之间具有高度相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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