{"title":"Video games and creativity: The mediating role of psychological capital","authors":"Maxence Mercier, Todd Lubart","doi":"10.1016/j.yjoc.2023.100050","DOIUrl":null,"url":null,"abstract":"<div><p>Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games. This paper examines whether playing video games is positively related to creativity, with a focus on adults' creativity in the workplace. Furthermore, it was posited that this link could be explained through the mediating effect of Psychological Capital (PsyCap). Using a cross-sectional design (N = 370), the results show a full mediation of the link between the frequency of playing video games and creativity, through optimism: playing video games is positively associated with higher optimism, which in turn is associated with more creativity in the workplace.</p></div>","PeriodicalId":100769,"journal":{"name":"Journal of Creativity","volume":"33 2","pages":"Article 100050"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Creativity","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2713374523000092","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games. This paper examines whether playing video games is positively related to creativity, with a focus on adults' creativity in the workplace. Furthermore, it was posited that this link could be explained through the mediating effect of Psychological Capital (PsyCap). Using a cross-sectional design (N = 370), the results show a full mediation of the link between the frequency of playing video games and creativity, through optimism: playing video games is positively associated with higher optimism, which in turn is associated with more creativity in the workplace.