3D cinematic ontologies and narrative engagement

Yong Liu
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Abstract

This paper is focused on analysing the uniqueness of stereoscopic 3D visuality and its more and more matured narrative potency in the digital incarnation. Drawing on Kracauer's classic remark (1961) that ‘the nature of film is the redemption of physical reality,’ first I argue for 3D's enhanced ability to (re)construct and recreate a perceptual ‘hyper-reality’ based on 3D's (actual or virtual) two-camera mechanism and its integration with digital technologies as well as High Frame Rate (HFR), 360 Degree Production, and 4 K/8 K. Furthermore, based on 3D's cross-parallax ontologies, I argue that the alternation or layering of flatness and depth in 3D visuality enhances 3D narrative by highlighting the dramatic qualities of characters and volumetric spaces. I eventually compare the 3D and 2D versions of the opening scene in Gravity (2013) to exemplify the unique and transformative mode of ‘3D realism’ – the immersive 3D stereoscopic hyperrealism.

3D电影本体论和叙事参与
本文着重分析立体三维视觉的独特性及其在数字化身中越来越成熟的叙事力。根据Kracauer的经典评论(1961年),“电影的本质是对物理现实的救赎”,首先我主张3D增强了(重新)构建和重建感知“超现实”的能力,这种能力基于3D的(实际或虚拟)双摄像头机制,并与数字技术以及高帧率(HFR)、360度制作和4K/8K相结合。此外,基于3D的交叉视差本体论,我认为3D视觉中平面度和深度的交替或分层通过突出人物和体积空间的戏剧性来增强3D叙事。我最终比较了《地心引力》(2013)中开场场景的3D和2D版本,以举例说明“3D现实主义”的独特和变革模式——身临其境的3D立体超现实主义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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