Design Thinking Approach for the Development of Theme Park Application

Tinnaporn Srisombut, Supamas Thamlersak, Phattharaporn Chaitantipong, Thitirat Siriborvornratanakul
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Abstract

Theme entertainment businesses rely very much on providing their visitors with the most memorable experiences. To do so, top operators have put a considerable amount of effort and investment in their facilities and activities in their parks. However, after a customer interview, several pain points are still found such as long toilet queues, finding available parking lots, being unable to find the parked car, and no real-time thrill ride information/status. Similar with other domains in the tourism market, most of these problems are easy to solve with the help of having a smartphone application that delivers such information right to the customer’s hands. This study outlines the development process of a theme park application based on a design thinking approach. Our MVP prototypes have obtained good feedback from potential users in both qualitative and quantitative usability tests.

主题公园开发应用的设计思维方法
主题娱乐企业非常依赖于为游客提供最难忘的体验。为了做到这一点,顶级运营商在公园的设施和活动上投入了大量的精力和投资。然而,在与客户面谈后,仍然发现了几个痛点,如如厕队伍过长、找不到可用的停车场、找不到此停放的汽车,以及没有实时的惊险刺激信息/状态。与旅游市场的其他领域类似,借助智能手机应用程序将这些信息直接传递到客户手中,大多数问题都很容易解决。本研究概述了基于设计思维方法的主题公园应用程序的开发过程。我们的MVP原型在定性和定量可用性测试中都获得了潜在用户的良好反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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