Encoding Optimizations for Video Game Live Streaming

Q3 Engineering
Julien Le Tanou;Nelson Francisco
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引用次数: 0

Abstract

In recent years, live video-game-centric streaming platforms have experienced dramatic growth, driven by the explosion of the esports market. Besides, live-event rightsholders and broadcasters are successfully “gamifying” their video offerings. Given the rise of video game live streaming, we address, in this article, the questions of how to optimize and adapt the encoding strategies for efficient game content coding. We first characterize game content, focusing on how its signal characteristics differ from “natural” content. We then share insights on selected encoding strategies targeting improvements in both compression efficiency and density/encoder run time for signals with such characteristics. Additionally, we examine the relevance of screen content coding (SCC) tools, as adopted in HEVC SCC and VVC standards, in a video game coding context. Finally, we conclude the article by highlighting the benefits of using game-content-aware technology with better compression efficiency under realtime constraints.
视频游戏直播的编码优化
近年来,在电子竞技市场爆发的推动下,以视频游戏直播为中心的流媒体平台经历了急剧增长。此外,现场活动权利持有人和广播公司正在成功地将其视频产品“游戏化”。鉴于视频游戏直播的兴起,我们在本文中讨论了如何优化和调整编码策略以实现高效的游戏内容编码的问题。我们首先对游戏内容进行表征,重点关注其信号特征与“自然”内容的区别。然后,我们分享了针对具有此类特征的信号的压缩效率和密度/编码器运行时间改进的选定编码策略的见解。此外,我们还研究了HEVC SCC和VVC标准中采用的屏幕内容编码(SCC)工具在视频游戏编码环境中的相关性。最后,我们在文章的结尾强调了在实时约束下使用具有更好压缩效率的游戏内容感知技术的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
SMPTE Motion Imaging Journal
SMPTE Motion Imaging Journal 工程技术-成像科学与照相技术
CiteScore
0.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: The SMPTE Motion Imaging Journal is the key publication of the Society, consistently ranked by our members as the most valuable benefit of their SMPTE membership. Each issue of the Journal explores a theme in great depth, with peer-reviewed technical articles from leading academics, researchers and engineers working at the top companies worldwide. You''ll expand your knowledge on topics like image processing, display technologies, audio, compression, standards, digital cinema, distribution and machine learning and much more. For additional coverage of each month''s topic, the Journal features more exclusive articles online.
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