New YARN sharing GPU based on graphics memory granularity scheduling

IF 2 4区 计算机科学 Q2 COMPUTER SCIENCE, THEORY & METHODS
Jinliang Shi , Dewu Chen , Jiabi Liang , Lin Li , Yue Lin , Jianjiang Li
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引用次数: 0

Abstract

As one of the most widely used cluster scheduling frameworks, Hadoop YARN only supported CPU and memory scheduling in the past. Furthermore, due to the widespread use of AI, the demand for GPU is also increasing. So Hadoop YARN V3.0 adds GPU scheduling, but the granularity is on the whole card yet, rather than finer-grained graphics memory scheduling. However, during daily training, although the graphics memory required by tasks may be much smaller than the whole GPU card, they will occupy the whole card, which results in wasted resources. To address this issue, Tensorflow provides the API for graphics memory control. Therefore, we propose to introduce this feature into Hadoop YARN so that it can support the heterogeneous scheduling: CPU, memory and graphics memory. Then we take HadoopV2.7 source code as the underlying architecture and design a new scheduler GSHARE. Compared with previous scheduling strategies, with 3 nodes, 3 GPU cards per node, and 12G graphics memory per card, GSHARE improves efficiency by up to 74% for Tensorflow tasks with 2G of graphics memory. Meanwhile, it minimizes the problem of wasted graphics memory caused by the inability to control graphics memory proportionally by the API of Tensorflow for multiple-card.

基于图形内存粒度调度的新型YARN共享GPU
作为使用最广泛的集群调度框架之一,Hadoop YARN过去只支持CPU和内存调度。此外,由于人工智能的广泛使用,对GPU的需求也在增加。所以Hadoop YARN V3.0增加了GPU调度,但粒度是在整个卡上,而不是更细粒度的图形内存调度。然而,在日常训练中,虽然任务所需的图形内存可能比整个GPU卡小得多,但它们会占用整个GPU卡,造成资源浪费。为了解决这个问题,Tensorflow提供了图形内存控制的API。因此,我们建议在Hadoop YARN中引入这个特性,使其能够支持异构调度:CPU、内存和图形内存。然后以HadoopV2.7源代码为底层架构,设计了一个新的调度器GSHARE。与以前的调度策略相比,GSHARE使用3个节点,每个节点3个GPU卡,每个卡12G显存,对于使用2G显存的Tensorflow任务,效率提高了74%。同时,它最大限度地减少了由于Tensorflow的多卡API无法按比例控制图形内存而导致的图形内存浪费问题。
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来源期刊
Parallel Computing
Parallel Computing 工程技术-计算机:理论方法
CiteScore
3.50
自引率
7.10%
发文量
49
审稿时长
4.5 months
期刊介绍: Parallel Computing is an international journal presenting the practical use of parallel computer systems, including high performance architecture, system software, programming systems and tools, and applications. Within this context the journal covers all aspects of high-end parallel computing from single homogeneous or heterogenous computing nodes to large-scale multi-node systems. Parallel Computing features original research work and review articles as well as novel or illustrative accounts of application experience with (and techniques for) the use of parallel computers. We also welcome studies reproducing prior publications that either confirm or disprove prior published results. Particular technical areas of interest include, but are not limited to: -System software for parallel computer systems including programming languages (new languages as well as compilation techniques), operating systems (including middleware), and resource management (scheduling and load-balancing). -Enabling software including debuggers, performance tools, and system and numeric libraries. -General hardware (architecture) concepts, new technologies enabling the realization of such new concepts, and details of commercially available systems -Software engineering and productivity as it relates to parallel computing -Applications (including scientific computing, deep learning, machine learning) or tool case studies demonstrating novel ways to achieve parallelism -Performance measurement results on state-of-the-art systems -Approaches to effectively utilize large-scale parallel computing including new algorithms or algorithm analysis with demonstrated relevance to real applications using existing or next generation parallel computer architectures. -Parallel I/O systems both hardware and software -Networking technology for support of high-speed computing demonstrating the impact of high-speed computation on parallel applications
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