Using heterogeneous GPU nodes with a Cabana-based implementation of MPCD

IF 2 4区 计算机科学 Q2 COMPUTER SCIENCE, THEORY & METHODS
Rene Halver , Christoph Junghans , Godehard Sutmann
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引用次数: 1

Abstract

The Kokkos based library Cabana, which has been developed in the Co-design Center for Particle Applications (CoPA), is used for the implementation of Multi-Particle Collision Dynamics (MPCD), a particle-based description of hydrodynamic interactions. Cabana allows for a function portable implementation, which has been used to study the interplay between CPU and GPU usage on a multi-node system as well as analysis of said interplay with performance analysis tools. As a result, we see most advantages in a homogeneous GPU usage, but we also discuss the extent to which heterogeneous applications might be more performant, using both CPU and GPU concurrently.

使用异构GPU节点和基于cabana的MPCD实现
基于Kokkos的库Cabana是由粒子应用协同设计中心(CoPA)开发的,用于实现多粒子碰撞动力学(MPCD),这是一种基于粒子的流体动力相互作用描述。Cabana允许功能可移植实现,它已被用于研究多节点系统上CPU和GPU使用之间的相互作用,以及使用性能分析工具分析所述相互作用。因此,我们看到了同质GPU使用的最大优势,但我们也讨论了在同时使用CPU和GPU的情况下,异构应用程序的性能可能会更高的程度。
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来源期刊
Parallel Computing
Parallel Computing 工程技术-计算机:理论方法
CiteScore
3.50
自引率
7.10%
发文量
49
审稿时长
4.5 months
期刊介绍: Parallel Computing is an international journal presenting the practical use of parallel computer systems, including high performance architecture, system software, programming systems and tools, and applications. Within this context the journal covers all aspects of high-end parallel computing from single homogeneous or heterogenous computing nodes to large-scale multi-node systems. Parallel Computing features original research work and review articles as well as novel or illustrative accounts of application experience with (and techniques for) the use of parallel computers. We also welcome studies reproducing prior publications that either confirm or disprove prior published results. Particular technical areas of interest include, but are not limited to: -System software for parallel computer systems including programming languages (new languages as well as compilation techniques), operating systems (including middleware), and resource management (scheduling and load-balancing). -Enabling software including debuggers, performance tools, and system and numeric libraries. -General hardware (architecture) concepts, new technologies enabling the realization of such new concepts, and details of commercially available systems -Software engineering and productivity as it relates to parallel computing -Applications (including scientific computing, deep learning, machine learning) or tool case studies demonstrating novel ways to achieve parallelism -Performance measurement results on state-of-the-art systems -Approaches to effectively utilize large-scale parallel computing including new algorithms or algorithm analysis with demonstrated relevance to real applications using existing or next generation parallel computer architectures. -Parallel I/O systems both hardware and software -Networking technology for support of high-speed computing demonstrating the impact of high-speed computation on parallel applications
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