William Evans , Lucca Morais de Arruda Siaudzionis
{"title":"On path-greedy geometric spanners","authors":"William Evans , Lucca Morais de Arruda Siaudzionis","doi":"10.1016/j.comgeo.2022.101948","DOIUrl":null,"url":null,"abstract":"<div><p>A <em>t</em>-spanner is a subgraph of a graph <em>G</em> in which the length of the shortest path between two vertices never exceeds <em>t</em> times the length of the shortest path between them in <em>G</em><span>. A geometric graph is one whose vertices are points and whose edges are line segments between the corresponding points. Geometric </span><em>t</em>-spanners are <em>t</em><span>-spanners of the complete geometric graph on a given point set. Besides approximating the distance between points, we may ask a geometric </span><em>t</em>-spanner to be planar, have low degree, or low total edge length.</p><p>One famous algorithm used to generate spanners is <em>path-greedy</em>, which scans pairs of vertices in non-decreasing order of edge length and adds the edge between them unless the current set of added edges already connects them with a path that <em>t</em>-approximates the edge length. Graphs from this algorithm are called <em>path-greedy spanners</em><span>. This work analyzes properties of path-greedy geometric spanners under different conditions. Specifically, we answer an open problem regarding the planarity and degree of path-greedy </span><em>t</em>-spanners for points in convex position in 2D. Further, we show a simple and efficient way to reduce the degree of a geometric spanner by adding extra points.</p></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"110 ","pages":"Article 101948"},"PeriodicalIF":0.4000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computational Geometry-Theory and Applications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925772122000918","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"MATHEMATICS","Score":null,"Total":0}
引用次数: 0
Abstract
A t-spanner is a subgraph of a graph G in which the length of the shortest path between two vertices never exceeds t times the length of the shortest path between them in G. A geometric graph is one whose vertices are points and whose edges are line segments between the corresponding points. Geometric t-spanners are t-spanners of the complete geometric graph on a given point set. Besides approximating the distance between points, we may ask a geometric t-spanner to be planar, have low degree, or low total edge length.
One famous algorithm used to generate spanners is path-greedy, which scans pairs of vertices in non-decreasing order of edge length and adds the edge between them unless the current set of added edges already connects them with a path that t-approximates the edge length. Graphs from this algorithm are called path-greedy spanners. This work analyzes properties of path-greedy geometric spanners under different conditions. Specifically, we answer an open problem regarding the planarity and degree of path-greedy t-spanners for points in convex position in 2D. Further, we show a simple and efficient way to reduce the degree of a geometric spanner by adding extra points.
期刊介绍:
Computational Geometry is a forum for research in theoretical and applied aspects of computational geometry. The journal publishes fundamental research in all areas of the subject, as well as disseminating information on the applications, techniques, and use of computational geometry. Computational Geometry publishes articles on the design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects. Also welcomed are computational geometry solutions to fundamental problems arising in computer graphics, pattern recognition, robotics, image processing, CAD-CAM, VLSI design and geographical information systems.
Computational Geometry features a special section containing open problems and concise reports on implementations of computational geometry tools.