Jean Cardinal , Kolja Knauer , Piotr Micek , Dömötör Pálvölgyi , Torsten Ueckerdt , Narmada Varadarajan
{"title":"Colouring bottomless rectangles and arborescences","authors":"Jean Cardinal , Kolja Knauer , Piotr Micek , Dömötör Pálvölgyi , Torsten Ueckerdt , Narmada Varadarajan","doi":"10.1016/j.comgeo.2023.102020","DOIUrl":null,"url":null,"abstract":"<div><p>We study problems related to colouring families of bottomless rectangles in the plane, in an attempt to improve the <em>polychromatic k-colouring number</em> <span><math><msubsup><mrow><mi>m</mi></mrow><mrow><mi>k</mi></mrow><mrow><mo>⁎</mo></mrow></msubsup></math></span>. This number is the smallest <em>m</em> such that any collection of bottomless rectangles can be <em>k</em>-coloured so that any <em>m</em>-fold covered point is covered by all <em>k</em> colours. We show that for many families of bottomless rectangles, such as unit-width bottomless rectangles, or bottomless rectangles whose left corners lie on a line, <span><math><msubsup><mrow><mi>m</mi></mrow><mrow><mi>k</mi></mrow><mrow><mo>⁎</mo></mrow></msubsup></math></span> is linear in <em>k</em>. We present the lower bound <span><math><msubsup><mrow><mi>m</mi></mrow><mrow><mi>k</mi></mrow><mrow><mo>⁎</mo></mrow></msubsup><mo>≥</mo><mn>2</mn><mi>k</mi><mo>−</mo><mn>1</mn></math></span> for general families.</p><p>We also investigate <em>semi-online</em> colouring algorithms, which need not colour each vertex immediately, but must maintain a proper colouring. We prove that for many sweeping orders, for any positive integers <span><math><mi>m</mi><mo>,</mo><mi>k</mi></math></span>, there is no semi-online algorithm that can <em>k</em>-colour bottomless rectangles presented in that order, so that any <em>m</em>-fold covered point is covered by at least two colours. This holds even for translates of quadrants, and is a corollary of a stronger result for arborescence colourings: Any semi-online colouring algorithm that colours an arborescence presented in post-order may produce arbitrarily long monochromatic paths.</p></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":null,"pages":null},"PeriodicalIF":0.4000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computational Geometry-Theory and Applications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925772123000408","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"MATHEMATICS","Score":null,"Total":0}
引用次数: 4
Abstract
We study problems related to colouring families of bottomless rectangles in the plane, in an attempt to improve the polychromatic k-colouring number . This number is the smallest m such that any collection of bottomless rectangles can be k-coloured so that any m-fold covered point is covered by all k colours. We show that for many families of bottomless rectangles, such as unit-width bottomless rectangles, or bottomless rectangles whose left corners lie on a line, is linear in k. We present the lower bound for general families.
We also investigate semi-online colouring algorithms, which need not colour each vertex immediately, but must maintain a proper colouring. We prove that for many sweeping orders, for any positive integers , there is no semi-online algorithm that can k-colour bottomless rectangles presented in that order, so that any m-fold covered point is covered by at least two colours. This holds even for translates of quadrants, and is a corollary of a stronger result for arborescence colourings: Any semi-online colouring algorithm that colours an arborescence presented in post-order may produce arbitrarily long monochromatic paths.
期刊介绍:
Computational Geometry is a forum for research in theoretical and applied aspects of computational geometry. The journal publishes fundamental research in all areas of the subject, as well as disseminating information on the applications, techniques, and use of computational geometry. Computational Geometry publishes articles on the design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects. Also welcomed are computational geometry solutions to fundamental problems arising in computer graphics, pattern recognition, robotics, image processing, CAD-CAM, VLSI design and geographical information systems.
Computational Geometry features a special section containing open problems and concise reports on implementations of computational geometry tools.