Sparse RGB-D images create a real thing: A flexible voxel based 3D reconstruction pipeline for single object

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Fei Luo , Yongqiong Zhu , Yanping Fu , Huajian Zhou , Zezheng Chen , Chunxia Xiao
{"title":"Sparse RGB-D images create a real thing: A flexible voxel based 3D reconstruction pipeline for single object","authors":"Fei Luo ,&nbsp;Yongqiong Zhu ,&nbsp;Yanping Fu ,&nbsp;Huajian Zhou ,&nbsp;Zezheng Chen ,&nbsp;Chunxia Xiao","doi":"10.1016/j.visinf.2022.12.002","DOIUrl":null,"url":null,"abstract":"<div><p>Reconstructing 3D models for single objects with complex backgrounds has wide applications like 3D printing, AR/VR, and so on. It is necessary to consider the tradeoff between capturing data at low cost and getting high-quality reconstruction results. In this work, we propose a voxel-based modeling pipeline with sparse RGB-D images to effectively and efficiently reconstruct a single real object without the geometrical post-processing operation on background removal. First, referring to the idea of VisualHull, useless and inconsistent voxels of a targeted object are clipped. It helps focus on the target object and rectify the voxel projection information. Second, a modified TSDF calculation and voxel filling operations are proposed to alleviate the problem of depth missing in the depth images. They can improve TSDF value completeness for voxels on the surface of the object. After the mesh is generated by the MarchingCube, texture mapping is optimized with view selection, color optimization, and camera parameters fine-tuning. Experiments on Kinect capturing dataset, TUM public dataset, and virtual environment dataset validate the effectiveness and flexibility of our proposed pipeline.</p></div>","PeriodicalId":36903,"journal":{"name":"Visual Informatics","volume":"7 1","pages":"Pages 66-76"},"PeriodicalIF":3.8000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Informatics","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2468502X22001279","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 1

Abstract

Reconstructing 3D models for single objects with complex backgrounds has wide applications like 3D printing, AR/VR, and so on. It is necessary to consider the tradeoff between capturing data at low cost and getting high-quality reconstruction results. In this work, we propose a voxel-based modeling pipeline with sparse RGB-D images to effectively and efficiently reconstruct a single real object without the geometrical post-processing operation on background removal. First, referring to the idea of VisualHull, useless and inconsistent voxels of a targeted object are clipped. It helps focus on the target object and rectify the voxel projection information. Second, a modified TSDF calculation and voxel filling operations are proposed to alleviate the problem of depth missing in the depth images. They can improve TSDF value completeness for voxels on the surface of the object. After the mesh is generated by the MarchingCube, texture mapping is optimized with view selection, color optimization, and camera parameters fine-tuning. Experiments on Kinect capturing dataset, TUM public dataset, and virtual environment dataset validate the effectiveness and flexibility of our proposed pipeline.

稀疏的RGB-D图像创建了一个真实的东西:一个灵活的基于体素的单个对象的3D重建管道
为具有复杂背景的单个物体重建3D模型具有广泛的应用,如3D打印、AR/VR等。有必要考虑以低成本捕获数据和获得高质量重建结果之间的权衡。在这项工作中,我们提出了一种具有稀疏RGB-D图像的基于体素的建模流水线,以有效和高效地重建单个真实对象,而无需对背景去除进行几何后处理操作。首先,参考VisualHull的思想,对目标对象的无用和不一致的体素进行剪裁。它有助于聚焦在目标对象上并校正体素投影信息。其次,提出了一种改进的TSDF计算和体素填充操作,以缓解深度图像中的深度缺失问题。它们可以提高对象表面体素的TSDF值的完整性。MarchingCube生成网格后,通过视图选择、颜色优化和相机参数微调来优化纹理映射。在Kinect采集数据集、TUM公共数据集和虚拟环境数据集上的实验验证了我们提出的管道的有效性和灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信