On Communication Complexity of Fixed Point Computation

IF 1.1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Anat Ganor, S. KarthikC., Dömötör Pálvölgyi
{"title":"On Communication Complexity of Fixed Point Computation","authors":"Anat Ganor, S. KarthikC., Dömötör Pálvölgyi","doi":"10.1145/3485004","DOIUrl":null,"url":null,"abstract":"Brouwer’s fixed point theorem states that any continuous function from a compact convex space to itself has a fixed point. Roughgarden and Weinstein (FOCS 2016) initiated the study of fixed point computation in the two-player communication model, where each player gets a function from [0,1]^n to [0,1]^n, and their goal is to find an approximate fixed point of the composition of the two functions. They left it as an open question to show a lower bound of 2^{\\Omega (n)} for the (randomized) communication complexity of this problem, in the range of parameters which make it a total search problem. We answer this question affirmatively. Additionally, we introduce two natural fixed point problems in the two-player communication model. Each player is given a function from [0,1]^n to [0,1]^{n/2}, and their goal is to find an approximate fixed point of the concatenation of the functions. Each player is given a function from [0,1]^n to [0,1]^{n}, and their goal is to find an approximate fixed point of the mean of the functions. We show a randomized communication complexity lower bound of 2^{\\Omega (n)} for these problems (for some constant approximation factor). Finally, we initiate the study of finding a panchromatic simplex in a Sperner-coloring of a triangulation (guaranteed by Sperner’s lemma) in the two-player communication model: A triangulation T of the d-simplex is publicly known and one player is given a set S_A\\subset T and a coloring function from S_A to \\lbrace 0,\\ldots ,d/2\\rbrace, and the other player is given a set S_B\\subset T and a coloring function from S_B to \\lbrace d/2+1,\\ldots ,d\\rbrace, such that S_A\\dot{\\cup }S_B=T, and their goal is to find a panchromatic simplex. We show a randomized communication complexity lower bound of |T|^{\\Omega (1)} for the aforementioned problem as well (when d is large). On the positive side, we show that if d\\le 4 then there is a deterministic protocol for the Sperner problem with O((\\log |T|)^2) bits of communication.","PeriodicalId":42216,"journal":{"name":"ACM Transactions on Economics and Computation","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2019-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Economics and Computation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3485004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 4

Abstract

Brouwer’s fixed point theorem states that any continuous function from a compact convex space to itself has a fixed point. Roughgarden and Weinstein (FOCS 2016) initiated the study of fixed point computation in the two-player communication model, where each player gets a function from [0,1]^n to [0,1]^n, and their goal is to find an approximate fixed point of the composition of the two functions. They left it as an open question to show a lower bound of 2^{\Omega (n)} for the (randomized) communication complexity of this problem, in the range of parameters which make it a total search problem. We answer this question affirmatively. Additionally, we introduce two natural fixed point problems in the two-player communication model. Each player is given a function from [0,1]^n to [0,1]^{n/2}, and their goal is to find an approximate fixed point of the concatenation of the functions. Each player is given a function from [0,1]^n to [0,1]^{n}, and their goal is to find an approximate fixed point of the mean of the functions. We show a randomized communication complexity lower bound of 2^{\Omega (n)} for these problems (for some constant approximation factor). Finally, we initiate the study of finding a panchromatic simplex in a Sperner-coloring of a triangulation (guaranteed by Sperner’s lemma) in the two-player communication model: A triangulation T of the d-simplex is publicly known and one player is given a set S_A\subset T and a coloring function from S_A to \lbrace 0,\ldots ,d/2\rbrace, and the other player is given a set S_B\subset T and a coloring function from S_B to \lbrace d/2+1,\ldots ,d\rbrace, such that S_A\dot{\cup }S_B=T, and their goal is to find a panchromatic simplex. We show a randomized communication complexity lower bound of |T|^{\Omega (1)} for the aforementioned problem as well (when d is large). On the positive side, we show that if d\le 4 then there is a deterministic protocol for the Sperner problem with O((\log |T|)^2) bits of communication.
不动点计算的通信复杂性
布劳沃不动点定理指出,从紧致凸空间到其自身的任何连续函数都有一个不动点。Roughgarden和Weinstein(FOCS 2016)发起了对两人通信模型中不动点计算的研究,其中每个玩家都得到一个从[0,1]^n到[0,1]^ n的函数,他们的目标是找到两个函数组成的近似不动点。他们将其作为一个悬而未决的问题,以显示该问题的(随机)通信复杂性的下限2^{\Omega(n)},在使其成为一个整体搜索问题的参数范围内。我们肯定地回答了这个问题。此外,我们还介绍了两人通信模型中的两个自然不动点问题。每个参与者都被赋予一个从[0,1]^n到[0,1]^{n/2}的函数,他们的目标是找到函数串联的近似不动点。每个参与者都被赋予一个从[0,1]^n到[0,1]^{n}的函数,他们的目标是找到函数平均值的近似不动点。我们给出了这些问题的随机通信复杂度下界2^{\Omega(n)}(对于某个常数近似因子)。最后,我们开始研究在两人通信模型中三角剖分的Sperner染色(由Sperner引理保证)中寻找全色单纯形:d-单纯形的三角剖分T是已知的,并且给一人一个集合s_a\subet T和从s_a到\lbrace 0,\ldots,d/2\rbrace的着色函数,给另一个参与者一个集合S_B\subet T和一个从S_B到\lbrace d/2+1,\ldots,d\rbrace的着色函数,使得S_a\dot{\cup}S_B=T,并且他们的目标是找到全色单纯形。对于上述问题(当d很大时),我们也给出了|T|^{\Omega(1)}的随机通信复杂度下界。从积极的方面来看,我们证明了如果d\le 4,那么对于具有O(\log|T|)^2)个通信比特的Sperner问题,存在一个确定性协议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.80
自引率
0.00%
发文量
11
期刊介绍: The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信