Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Jun Wang, S. Jin, Zheng Zhong, Sijia Feng, Yaxin Deng, Ruining Li
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引用次数: 1

Abstract

Immersive Virtual Environments can provide users with a sense of spatial presence and experience. But learners with Color Vision Deficiency cannot receive information entirely in the environments because they are difficult to distinguish some or all colors. This study selects learners with red-green color blindness as the sample, and designs three kinds of barrier-free Teaching Resources based on a color scheme and color contrast to explore their impacts on spatial cognition and learning experience. The experimental results show that the Color Adjusted Teaching Resources has significant differences both in learning satisfaction and technology acceptance, and the Contrast Adjusted Teaching Resources performs an important role in improving spatial cognition and technology acceptance. In addition, the Color and Contrast Adjusted Teaching Resources is significantly different from the Color Adjusted Teaching Resources in spatial cognition. Therefore, the findings indicated that the barrier-free color scheme and higher contrast of Teaching Resources can significantly improve spatial cognition, learning satisfaction, and technology acceptance of learners with red-green color blindness. To some extent, the research results can contribute to the design of barrier-free Teaching Resources about red-green color blindness.
IVE教学资源对红绿色盲的空间认知效应
沉浸式虚拟环境可以为用户提供空间存在感和体验。但是,色觉缺陷的学习者无法完全在环境中接收信息,因为他们很难区分某些或所有颜色。本研究以红绿色盲学习者为样本,设计了三种基于配色方案和色彩对比的无障碍教学资源,以探讨它们对空间认知和学习体验的影响。实验结果表明,色彩调整教学资源在学习满意度和技术接受度方面存在显著差异,对比调整教学资源对提高空间认知和技术接受具有重要作用。此外,色彩和对比度调整后的教学资源与色彩调整后的教育资源在空间认知上存在显著差异。因此,研究结果表明,无障碍配色方案和较高的教学资源对比度可以显著提高红绿色盲学习者的空间认知、学习满意度和技术接受度。研究结果对红绿色盲无障碍教学资源的设计具有一定的参考价值。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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