{"title":"Digital games and the development of plurilingual competence","authors":"Judith Buendgens-Kosten","doi":"10.29140/jaltcall.v18n3.548","DOIUrl":null,"url":null,"abstract":"The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual out - look ( Romanica, MElang-E, BabelAR, LoCALL, World of Languages ), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research.","PeriodicalId":37946,"journal":{"name":"JALT CALL Journal","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JALT CALL Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29140/jaltcall.v18n3.548","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual out - look ( Romanica, MElang-E, BabelAR, LoCALL, World of Languages ), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research.
游戏支持语言学习和习得的潜力——无论是在数字领域还是在外语课堂上——经常被讨论。在这篇文章中,我将从一个明确的多语言的角度来看待数字游戏。我描述了五款展示多语言外观的现有游戏(Romanica、MElang-E、BabelAR、LoCALL、World of Languages),重点介绍了它们在建模多语言能力、培养语言意识和鼓励转换游戏方面的潜力。最后,我讨论了五场比赛的总体趋势,以及教育学和未来研究的影响。
期刊介绍:
The JALT CALL Journal is an international refereed journal committed to excellence in research in all areas within the field of Computer Assisted Language Learning.