Digital games and the development of plurilingual competence

Q1 Arts and Humanities
Judith Buendgens-Kosten
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引用次数: 0

Abstract

The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual out - look ( Romanica, MElang-E, BabelAR, LoCALL, World of Languages ), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research.
数字游戏与多语言能力的发展
游戏支持语言学习和习得的潜力——无论是在数字领域还是在外语课堂上——经常被讨论。在这篇文章中,我将从一个明确的多语言的角度来看待数字游戏。我描述了五款展示多语言外观的现有游戏(Romanica、MElang-E、BabelAR、LoCALL、World of Languages),重点介绍了它们在建模多语言能力、培养语言意识和鼓励转换游戏方面的潜力。最后,我讨论了五场比赛的总体趋势,以及教育学和未来研究的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JALT CALL Journal
JALT CALL Journal Arts and Humanities-Language and Linguistics
CiteScore
2.40
自引率
0.00%
发文量
14
期刊介绍: The JALT CALL Journal is an international refereed journal committed to excellence in research in all areas within the field of Computer Assisted Language Learning.
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