{"title":"Effects of Exergaming and Resistance Training on Reaction time and Intraindividual Variability in Older Adults: a Randomized Clinical Trial","authors":"Vandrize Meneghini, Aline Rodrigues Barbosa, Camilo Luis Monteiro Lourenço, Adriano Ferreti Borgatto","doi":"10.1007/s12126-022-09491-9","DOIUrl":null,"url":null,"abstract":"<div><p>This study aimed to analyze the effects of exergaming and resistance training on reaction time in older adults and to investigate intraindividual variability in reaction time. Thirty-six participants (62.1 ± 7.1 years), randomly assigned to exergaming (n = 17) or resistance training (n = 19) groups, underwent two protocols of physical training carried out three times a week for 13 weeks. The exergaming program was based on games from Kinect Sports and Kinect Adventures collections using a console Xbox 360 Kinect. In the resistance-training program, each session consisted of ten full-body exercises using free weights and weight machines. Outcomes were reaction time in simple (finger-press test) and complex (Stroop test) tasks and intraindividual variability. A mixed model analysis of variance was conducted, and effects sizes were calculated. Interactions effects revealed no significant differences between groups before and after 13 weeks of training. Regarding the main effects, only the exergaming group showed a significant (p = 0.041) and relevant decrease in reaction time in a complex task (neutral test) when compared to the pre- (1854 ± 732 ms) and post-tests (1530 ± 521 ms). The resistance-training group showed a trend (relevant effect size) of improvement in intraindividual variability in reaction time. These results suggest that both interventions could benefit the cognitive function of older adults. Exergaming improves the reaction time in a complex task, and resistance training improves the intraindividual variability. However, exergaming was not superior to resistance training in any of the outcomes. Trial Registration: Brazilian Clinical Trials Registry (RBR-7fh22d/) on 06/07/2019, retrospectively registered.</p></div>","PeriodicalId":51665,"journal":{"name":"Ageing International","volume":"48 2","pages":"547 - 562"},"PeriodicalIF":1.0000,"publicationDate":"2022-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ageing International","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.1007/s12126-022-09491-9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"GERONTOLOGY","Score":null,"Total":0}
引用次数: 1
Abstract
This study aimed to analyze the effects of exergaming and resistance training on reaction time in older adults and to investigate intraindividual variability in reaction time. Thirty-six participants (62.1 ± 7.1 years), randomly assigned to exergaming (n = 17) or resistance training (n = 19) groups, underwent two protocols of physical training carried out three times a week for 13 weeks. The exergaming program was based on games from Kinect Sports and Kinect Adventures collections using a console Xbox 360 Kinect. In the resistance-training program, each session consisted of ten full-body exercises using free weights and weight machines. Outcomes were reaction time in simple (finger-press test) and complex (Stroop test) tasks and intraindividual variability. A mixed model analysis of variance was conducted, and effects sizes were calculated. Interactions effects revealed no significant differences between groups before and after 13 weeks of training. Regarding the main effects, only the exergaming group showed a significant (p = 0.041) and relevant decrease in reaction time in a complex task (neutral test) when compared to the pre- (1854 ± 732 ms) and post-tests (1530 ± 521 ms). The resistance-training group showed a trend (relevant effect size) of improvement in intraindividual variability in reaction time. These results suggest that both interventions could benefit the cognitive function of older adults. Exergaming improves the reaction time in a complex task, and resistance training improves the intraindividual variability. However, exergaming was not superior to resistance training in any of the outcomes. Trial Registration: Brazilian Clinical Trials Registry (RBR-7fh22d/) on 06/07/2019, retrospectively registered.
期刊介绍:
As a quarterly peer-reviewed journal that has existed for over three decades, Ageing International serves all professionals who deal with complex ageing issues. The journal is dedicated to improving the life of ageing populations worldwide through providing an intellectual forum for communicating common concerns, exchanging analyses and discoveries in scientific research, crystallizing significant issues, and offering recommendations in ageing-related service delivery and policy making. Besides encouraging the submission of high-quality research and review papers, Ageing International seeks to bring together researchers, policy analysts, and service program administrators who are committed to reducing the ''implementation gap'' between good science and effective service, between evidence-based protocol and culturally suitable programs, and between unique innovative solutions and generalizable policies. For significant issues that are common across countries, Ageing International will organize special forums for scholars and investigators from different disciplines to present their regional perspectives as well as to provide more comprehensive analysis. The editors strongly believe that such discourse has the potential to foster a wide range of coordinated efforts that will lead to improvements in the quality of life of older persons worldwide. Abstracted and Indexed in:
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