DEVELOPMENT OF ANDROID-BASED EDUTAINMENT MATHEMATICS LEARNING MEDIA ON ELLIPSE MATERIAL

Tuwuh Dwi Putra Wardana, R. Ekawati
{"title":"DEVELOPMENT OF ANDROID-BASED EDUTAINMENT MATHEMATICS LEARNING MEDIA ON ELLIPSE MATERIAL","authors":"Tuwuh Dwi Putra Wardana, R. Ekawati","doi":"10.26740/mathedunesa.v11n3.p859-867","DOIUrl":null,"url":null,"abstract":"Learning media is a learning aid that act as an intermediary in conveying instructional information which are one of the instruments that determine the success of learning process. The research aim is to produce an edutainment mathematics learning media based android on ellipse materials that is good and decent that can be used in the learning process. The media was developed to attract students' interest in ellipse which is considered difficult by some students The qualification of the media cover three aspects of validity, practical, and effective. This research is developed using ADDIE model which consists of analysis, design, development, implementation, and evaluation. The developed media was conducted with limited trials with the research subjects are grade XI students of SMAN 1 Kedungwaru. The instrument used on this research are validation sheets, questionnaires test of practicality, and students test. Based on the data obtained the result of validity test from the experts stated that the media was categorized as valid, from the questionnaires test of practicality from students the media was categorized as practical, and from the student test result showed that 80% of the students met the completeness limit so the media categorized as effective. The result concluded that the developed media categorized as decent and can be used in learning process. \nKeywords: ADDIE, android, edutainment, ellips, development, learning media","PeriodicalId":31516,"journal":{"name":"MATHEdunesa","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"MATHEdunesa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26740/mathedunesa.v11n3.p859-867","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Learning media is a learning aid that act as an intermediary in conveying instructional information which are one of the instruments that determine the success of learning process. The research aim is to produce an edutainment mathematics learning media based android on ellipse materials that is good and decent that can be used in the learning process. The media was developed to attract students' interest in ellipse which is considered difficult by some students The qualification of the media cover three aspects of validity, practical, and effective. This research is developed using ADDIE model which consists of analysis, design, development, implementation, and evaluation. The developed media was conducted with limited trials with the research subjects are grade XI students of SMAN 1 Kedungwaru. The instrument used on this research are validation sheets, questionnaires test of practicality, and students test. Based on the data obtained the result of validity test from the experts stated that the media was categorized as valid, from the questionnaires test of practicality from students the media was categorized as practical, and from the student test result showed that 80% of the students met the completeness limit so the media categorized as effective. The result concluded that the developed media categorized as decent and can be used in learning process. Keywords: ADDIE, android, edutainment, ellips, development, learning media
基于椭圆材料的机器人寓教于乐数学学习媒体的开发
学习媒体是一种学习辅助工具,在传达教学信息方面起着中介作用,而教学信息是决定学习过程成功与否的工具之一。本研究的目的是制作一种基于椭圆材料的寓教于乐的数学学习媒体,该媒体既好又得体,可用于学习过程。开发媒体是为了吸引学生对椭圆的兴趣,椭圆被一些学生认为是困难的。媒体的资格包括有效性、实用性和有效性三个方面。本研究采用ADDIE模型进行开发,该模型包括分析、设计、开发、实施和评估。开发的媒体进行了有限的试验,研究对象是SMAN 1 Kedungwaru的XI年级学生。本研究使用的工具是验证表、实用性问卷测试和学生测试。根据获得的数据,专家的有效性测试结果表明媒体被归类为有效,学生的实用性问卷测试表明媒体被分类为实用,学生测试结果显示80%的学生达到了完整性限制,因此媒体被归类是有效的。研究结果表明,已开发的媒体属于体面媒体,可用于学习过程。关键词:ADDIE,android,寓教于乐,省略号,开发,学习媒体
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
55
审稿时长
24 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信