Usability of the HTC Vive virtual reality system in recreational therapy

Rhonda Nelson, PhD, MTRS, CTRS, MT-BC, FDRT, Lauren Lee Isaacs, MS, TRS, CTRS
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Abstract

Commercial virtual reality (VR) systems have become increasingly popular, affordable, and accessible in recent years. Resultantly, recreational activities involving VR are providing new ways to engage in leisure experiences and innovative treatments in the health care arena. Little is known, however, regarding the usability of commercial VR systems for recreational therapists and their clients. Therefore, the purpose of this study was to evaluate the usability of a popular commercial VR system, the HTC Vive, in terms of its potential use in recreational therapy practice. Using a cross-sectional design, data were collected from recreational therapy professionals (N = 8) working in diverse service settings. Following exposure to the HTC Vive equipment through a professional workshop that included didactic instruction and clinical role-play activities, participants evaluated the system’s usability for themselves as well as for the clients they serve. Data collected through both an online survey and a focus group discussion revealed strong agreement from the therapists that the HTC Vive is a usable commercial VR system for themselves as well as their clients. Specific comments related to the head-mounted display (HMD), controllers, sensors/base stations, positioning, and Steam software provide valuable insights on features viewed positively, possible adaptations for specific client groups, and unique considerations by service setting.
HTC Vive虚拟现实系统在娱乐治疗中的可用性
近年来,商业虚拟现实(VR)系统变得越来越受欢迎、价格合理且可访问。因此,涉及虚拟现实的娱乐活动为在医疗保健领域参与休闲体验和创新治疗提供了新的方式。然而,对于娱乐治疗师及其客户的商业VR系统的可用性,人们知之甚少。因此,本研究的目的是评估流行的商业VR系统HTC Vive在娱乐治疗实践中的潜在用途的可用性。采用横断面设计,从在不同服务环境中工作的娱乐治疗专业人员(N=8)中收集数据。在通过包括教学指导和临床角色扮演活动在内的专业研讨会接触HTC Vive设备后,参与者评估了该系统对自己和他们服务的客户的可用性。通过在线调查和焦点小组讨论收集的数据显示,治疗师们一致认为HTC Vive是一款适用于他们自己和客户的商业VR系统。与头戴式显示器(HMD)、控制器、传感器/基站、定位和Steam软件相关的具体评论提供了对正面观看的功能、特定客户群体的可能适应以及服务设置的独特考虑的宝贵见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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