Didactical Design Principles to Apply When Introducing Student-generated Digital Multimodal Representations in the Science Classroom

Mette Fredslund Andersen, Nicolai Munksby
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引用次数: 7

Abstract

This project studies designs for learning in the multimodal science classroom in primary and lower-secondary schools in Denmark. The aim of the study is to work with teachers to develop a start-up didactic design that raises student awareness of the affordances provided by different representational modes and thus enhances student production of digital multimodal representations as an expression of learning and science culture. The project takes a design-based research (DBR) approach and uses a social-semiotic theoretical framework. Research in using representations for teaching and learning in science reveals that students’ potential for learning concepts can be strengthened through the transformation of representations and the production of multimodal representations. The first design principle is to organize activities and dialogues among the students that will enhance awareness of the affordances provided by the different modes of representations. The second design principle is that students, through their own thorough practical experiments and dialogues, learn to use representations that show data. The third design principle is that students produce digital multimodal representations as expressions of their learning and reflect on and evaluate these on the basis of known assessment criteria for multimodal representations in science.
在科学课堂上引入学生生成的数字多模态表示时应采用的教学设计原则
该项目研究丹麦中小学多模式科学课堂的学习设计。该研究的目的是与教师合作,开发一种启动教学设计,提高学生对不同表征模式所提供的可供性的认识,从而增强学生对数字多模态表征的制作,作为学习和科学文化的表达。该项目采用基于设计的研究(DBR)方法,并使用社会符号学理论框架。在科学教学中使用表征的研究表明,学生学习概念的潜力可以通过表征的转换和多模态表征的产生来增强。第一个设计原则是组织学生之间的活动和对话,以提高对不同表现模式所提供的可供性的认识。第二个设计原则是,学生通过自己深入的实践实验和对话,学会使用显示数据的表示。第三个设计原则是,学生产生数字多模态表征作为他们学习的表达,并根据科学中已知的多模态表征评估标准对其进行反思和评估。
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
6
审稿时长
10 weeks
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