Developing a digital learning environment team-based project to support online learning in Indonesia

Q2 Social Sciences
Rahmat Fadhli, Aris Suharyadi, F. M. Firdaus, Meilina Bustari
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引用次数: 0

Abstract

The purpose of this study is to describe the process of developing learning tools to support a team-based digital learning environment (DLE) project in library management courses. The analyze, design, develop, implement, and evaluate (ADDIE) development model is used in this study to investigate this type of research and development (R&D). The study included 162 students from four universities in Indonesia. Data is gathered through media and material validation questionnaires, learning management system (LMS) user satisfaction questionnaires, and lesson learning outcomes tests. Instruments include media and material validation sheets, LMS user satisfaction instruments, and lesson learning outcomes test instrument sheets. The media validation test and material results show that all media can be used with minor adjustments. Students have responded positively to the DLE application for online learning at universities. Learning tools are critical for raising motivation and accomplishing course learning outcomes. In the future, the evolution of learning media may be accompanied by the evolution of learning designs. As a result, the learning process and learning outcomes can be optimized. This study makes recommendations for revamping learning materials, media, and design to increase student motivation to learn.
开发一个基于团队的数字学习环境项目,以支持印度尼西亚的在线学习
本研究的目的是描述在图书馆管理课程中开发学习工具以支持基于团队的数字学习环境(DLE)项目的过程。本研究采用分析、设计、开发、实施和评估(ADDIE)开发模型来研究这类研发。这项研究包括来自印度尼西亚四所大学的162名学生。数据是通过媒体和材料验证问卷、学习管理系统(LMS)用户满意度问卷和课程学习结果测试收集的。工具包括媒体和材料验证表、LMS用户满意度工具以及课程学习结果测试工具表。介质验证测试和材料结果表明,所有介质都可以进行微调使用。学生们对大学在线学习的DLE申请反应积极。学习工具对于提高学习动机和实现课程学习成果至关重要。在未来,学习媒体的演变可能伴随着学习设计的演变。因此,可以优化学习过程和学习结果。这项研究提出了修改学习材料、媒体和设计的建议,以提高学生的学习动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.70
自引率
0.00%
发文量
242
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