How to design for exploration through emergent narratives

IF 1.3 4区 艺术学 0 ART
K. Madsen, M. Skov, Peter Vistisen
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引用次数: 3

Abstract

ABSTRACT This paper presents emergent narratives from theory on game design as a model for designing cultural heritage exhibitions and discusses how criteria of emergent narratives can support exploratory user behaviour. We propose that emergent narratives can be transferred to the design of interactive digital exhibitions, thereby removing constraints and allow for more personalized and potentially structure-breaking user experiences. Whereas exhibition design often either focuses on form or content, we propose that by designing for exploration through criteria of emergent narratives, a balance can be found between content and form that encourages explorative behaviour in the exhibition. This adds to the discourse of design principles for using principles from closed digital environments, such as games, in open physical spaces of exhibitions. This paper answers the research question of how theory of emergent narratives can be used to design for exploration.
如何通过突发叙事进行探索设计
摘要本文从游戏设计理论出发,提出了突发叙事作为文化遗产展览设计的模型,并讨论了突发叙事的标准如何支持探索性用户行为。我们建议,新兴叙事可以转移到互动数字展览的设计中,从而消除限制,并允许更个性化和潜在的打破结构的用户体验。尽管展览设计通常侧重于形式或内容,但我们提出,通过通过涌现叙事的标准进行探索设计,可以在内容和形式之间找到平衡,鼓励展览中的探索行为。这增加了在展览的开放物理空间中使用游戏等封闭数字环境中的原则的设计原则的讨论。本文回答了如何运用涌现叙事理论进行探索性设计的研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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