Programming the beautiful

IF 1.3 4区 艺术学 0 ART
Yanai Toister
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引用次数: 0

Abstract

ABSTRACT The term generative art is mostly reserved for practices in which artists construct systems containing various degrees of autonomy. This is designed to generate results that would otherwise be unlikely. In contrast, photography is understood as a situation wherein an agent, the photographer, uses a pre-existing system constructed by other agents with the sole purpose of yielding results that must always be predictable. One strand of photography wherein such conceptions of the medium prove inadequate is generative photography. This unique exploration is characterized by three qualities: (1) Extensive use of self-constructed apparatuses for harnessing technologies explicitly dedicated to the creation of photographs; (2) Uncompromising insistence the seriality principle in producing photographs; and (3) The integration of chance or randomicity as an important creative factor. This paper traces the history of generative photography from its origins in the near-forgotten philosophical movement of information aesthetics. It argues that generative photographs elucidate a concept of artistic constructivism onto which may be grafted the numerical programming of apparative art systems. Thus, generative photography, with its precision of production and concise visual expression, can be understood as the final phase of photography, or, through Max Bense’s concept of ‘programming the beautiful’, as a precursor of generative computer art.
为美丽编程
“生成艺术”一词主要用于艺术家构建包含不同程度自主性的系统的实践。这是为了产生不太可能产生的结果。相比之下,摄影被理解为一种情况,即代理人,即摄影师,使用由其他代理人构建的预先存在的系统,其唯一目的是产生必须始终可预测的结果。这种媒介概念被证明是不充分的一种摄影方式是生成摄影。这种独特的探索具有三个特点:(1)广泛使用自行建造的设备,利用专门用于照片创作的技术;(2) 坚持连续性原则制作照片;(3)偶然性或随机性的整合是一个重要的创新因素。本文追溯了生成摄影的历史,它起源于几乎被遗忘的信息美学哲学运动。它认为,生成性照片阐明了一种艺术建构主义的概念,在这种概念上可以移植表象艺术系统的数字编程。因此,生成摄影凭借其精确的制作和简洁的视觉表达,可以被理解为摄影的最后阶段,或者,通过Max Bense的“为美丽编程”概念,可以被视为生成计算机艺术的先驱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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