Sokoon

IF 0.7 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Nourhan A. Amer, S. Shohieb, Waleed M. Eladrosy, H. Elbakry, Samir M. Abd Elrazek
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引用次数: 0

Abstract

The World Health Organization (WHO) estimates that depression, anxiety, and stress disorders (DASDs) are prevalent worldwide, resulting in the loss of 13 million years of life and trillions of dollars of economic loss annually. Mobile-based health (M-health) interventions can employ mental health interventions such as cognitive behavioral therapy (CBT) for adolescents worldwide. Arab youth who struggle with DASDs do not tend to engage in mental therapies, but gamification and modularization have the potential to boost their appeal. The authors have selected effective CBT interventions for DASDs, adapted them to digital interactive formats, and integrated gamification concepts. An Arabic mobile application, Sokoon, which means relaxation and relief, may encourage Arab users to practice the required CBT skills for mild-to-moderate DASDs. A pilot study was conducted to evaluate the effectiveness of Sokoon App in a small group of adults who had signs of aDASDs. Sokoon was practicable, well-received by users, and had a positive impact on participants' feelings of anxiety and sadness.
Sokon
世界卫生组织(世界卫生组织)估计,抑郁症、焦虑症和压力障碍(DASD)在全球普遍存在,每年造成1300万年的生命损失和数万亿美元的经济损失。基于移动的健康(M-health)干预可以采用心理健康干预,如针对全球青少年的认知行为疗法(CBT)。患有DASD的阿拉伯青年不倾向于接受心理治疗,但游戏化和模块化有可能提高他们的吸引力。作者为DASD选择了有效的CBT干预措施,使其适应数字互动格式,并整合了游戏化概念。一款名为Sokoon的阿拉伯语移动应用程序,意思是放松和解脱,可能会鼓励阿拉伯用户练习轻度至中度DASD所需的CBT技能。进行了一项试点研究,以评估Sokoon应用程序在一小群有aDASD症状的成年人中的有效性。Sokoon是可行的,深受用户欢迎,并对参与者的焦虑和悲伤情绪产生了积极影响。
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来源期刊
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.80
自引率
0.00%
发文量
11
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