Non-religious Players Asking Big Questions: Video Game Worlds Affording Affinities of Meaningful Encounters

IF 0.1 0 RELIGION
H. Rautalahti
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引用次数: 0

Abstract

Abstract:The article examines player narratives on meaningful encounters with video games by using an argumentative qualitative interview method. Data gathered among Finnish adult video game players represents narratives of important connections in personal lives, affinities that the article analyzes as further producing three distinctive themes on meaningful encounters. Utilizing a study-of-religion framework, the article discusses meaning making and emerging ways of meaningfulness connected to the larger discussion on the “big questions” that are asked, explored, and answered in popular culture today. Nonreligious players talk about intricate and profound contemplations in relation to game memories, highlighting how accidental self-reflections in mundane game worlds frame a continuing search for self.
非宗教玩家提出重大问题:电子游戏世界提供了有意义的邂逅
摘要:本文采用质性访谈的方法,考察了玩家对电子游戏有意义遭遇的叙述。在芬兰成年电子游戏玩家中收集的数据代表了对个人生活中重要联系的叙述,文章分析了这些联系,认为它们进一步产生了关于有意义的遭遇的三个独特主题。本文利用对宗教框架的研究,讨论了意义的形成和意义的新兴方式,这些意义与当今流行文化中提出、探索和回答的“大问题”的更大讨论有关。非宗教玩家谈论与游戏记忆有关的复杂而深刻的沉思,强调平凡游戏世界中的意外自我反思如何构成对自我的持续探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Religion and Popular Culture
Journal of Religion and Popular Culture Arts and Humanities-Religious Studies
CiteScore
0.30
自引率
0.00%
发文量
27
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