A Design Framework for Ingestible Play

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Zhuying Li, Yan Wang, Josh Andrés, N. Semertzidis, S. Greuter, F. Mueller
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引用次数: 0

Abstract

Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions that provide data on which play experiences can be built. We call bodily play that uses ingestible sensors as play technologies “ingestible play”, and we have adopted a research-through-design (RtD) approach to investigate three prototypes. For each prototype, we conducted a field study to understand the player experiences. Based upon these results and practical design experiences, we have developed a design framework for ingestible play. We hope this work can guide the future design of ingestible play; inspire the design of play technologies inside the human body to expand the current bodily play design space; and ultimately extend our understanding of how to design for the human body by considering the bodily experience of one’s interior body.
创意游戏的设计框架
可摄入的传感器变得更小、更强大,使我们能够在体内设想新的人机交互和身体游戏体验。用户可以吞下可摄入的传感器,这有助于实现身体内部感应功能,提供可以构建游戏体验的数据。我们将使用可摄入传感器作为游戏技术的身体游戏称为“可摄入游戏”,我们采用了通过设计进行研究(RtD)的方法来研究三个原型。对于每个原型,我们都进行了实地研究,以了解玩家的体验。基于这些结果和实际设计经验,我们开发了一个可摄入游戏的设计框架。我们希望这项工作能够指导未来可摄入游戏的设计;启发人体内部游戏技术的设计,拓展当前人体游戏设计空间;并最终通过考虑人体内部的身体体验来扩展我们对如何为人体设计的理解。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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