Pending recognition of media art: a case study of themes in media art festivals 2006–2021

IF 1.3 4区 艺术学 0 ART
Solvita Zarina
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引用次数: 1

Abstract

ABSTRACT This article examines the thematic scope and media-specific characteristics of media art by analysing it through one of this art exhibitions practices: the annual specialized media art exhibitions–festivals–conferences. An overview of media art terminology and a study of the evolution of technological art festivals provide a framework for exploring the themes of the three major festivals, Ars Electronica, SIGGRAPH, and the RIXC Art Science Festival. Comparative and contrastive analysis of the data has revealed that in many cases the festivals address specific themes in their calls for submissions of papers and artworks. This allows for a better assessment of the place of technology-oriented media art in the overall mainstream contemporary art and opens up a space for discussions about the pending recognition of media art that can broaden the thematic range of the entire art field.
媒体艺术有待认可:2006-2021年媒体艺术节主题个案研究
摘要本文通过每年一度的专业媒体艺术展——艺术节——会议来分析媒体艺术的主题范围和媒体特有的特征。对媒体艺术术语的概述和对技术艺术节演变的研究为探索电子艺术节、SIGGRAPH和RIXC艺术科学节这三个主要节日的主题提供了一个框架。对数据的比较和对比分析表明,在许多情况下,艺术节在要求提交论文和艺术品时都涉及特定主题。这有助于更好地评估以技术为导向的媒体艺术在当代主流艺术中的地位,并为讨论媒体艺术有待承认的问题开辟了空间,从而拓宽整个艺术领域的主题范围。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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