A Meta-Analysis of Use of Serious Games in Education over a Decade

IF 1.7 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhonggen Yu
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引用次数: 52

Abstract

It seems necessary to review the literature to explore the effectiveness of serious games in education, since the number of studies on serious games is surging up. This study systematically reviewed the literature within around a recent decade. The trend of the number of publications related to use of serious games in education was firstly clarified based on the data retrieved from major databases. Secondly, various factors were determined that influenced the effect of serious game assisted learning. The major section identified both advantages and disadvantages of use of serious games in education. Use of serious games in medical science has been rising in a recent decade, which is thus highlighted in this study. Attitudes toward use of serious games in education were explored, as well as the new development of use of serious games in education. Future theoretical and practical exploration might need interdisciplinary cooperation.
十多年来严肃游戏在教育中使用的Meta分析
鉴于对严肃游戏的研究数量激增,有必要回顾文献来探索严肃游戏在教育中的有效性。这项研究系统地回顾了近十年来的文献。根据从主要数据库检索的数据,首次阐明了与在教育中使用严肃游戏有关的出版物数量的趋势。其次,确定了影响严肃游戏辅助学习效果的各种因素。主要部分确定了在教育中使用严肃游戏的优点和缺点。近十年来,严肃游戏在医学科学中的使用一直在增加,这一点在本研究中得到了强调。探讨了人们对在教育中使用严肃游戏的态度,以及在教育中应用严肃游戏的新发展。未来的理论和实践探索可能需要跨学科合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Computer Games Technology
International Journal of Computer Games Technology COMPUTER SCIENCE, SOFTWARE ENGINEERING-
CiteScore
3.20
自引率
0.00%
发文量
6
审稿时长
18 weeks
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