Daniela Lyubenova, A. Dimitrova, Kristin Grigorova-Petrova, Michaela Mitova
{"title":"Effect of Video Games for Rehabilitation on Mobility in Autonomous Older People","authors":"Daniela Lyubenova, A. Dimitrova, Kristin Grigorova-Petrova, Michaela Mitova","doi":"10.3889/oamjms.2023.11593","DOIUrl":null,"url":null,"abstract":"BACKGROUND: Autonomous elderly are generally healthy persons in stable clinical status, who do not have any exacerbations, despite of the presence of chronic polymorbidity. Video games for rehabilitation (VGR) could provide more fun and emotion in the routine physiotherapy (PT) sessions and to attract more people stay physically active.\nAIM: The aim of the study was to evaluate the effect of self-designed 3D camera VGR on mobility and motor abilities in generally healthy older people.\nMATERIALS AND METHODS: The type of the research is an experimental single-centered study, pre-test and post- test design, conducted at a physical rehabilitation outpatient center. The study is conducted with fifty healthy older people, divided into two groups. The assignment into two groups was according to the preference of the participants to attend video games after routine PT sessions for 7 weeks, 3 times weekly. The experimental group (EG) included 24 women (mean age 76.75 ± 6.89) and the control group consisted of 26 women (mean age 73.69 ± 6.89). The persons were allocated according to their willingness to participate in the study and inclusion (age above 65 years, cooperative, agreeing to participate, and willing to sign a consent form) and exclusion criteria (current exacerbation of a chronic disease, sudden onset of an acute illness, or trauma). The effect on the calf muscle mass, balance, and gait in both groups after the intervention, was evaluated by calf centimetry, Romberg test, functional reach test, 5 times sit-to-stand test, and 10-m walk test.\nRESULTS: The applied video games positively affected the functional mobility, strength, and endurance of the lower limbs in the EG. Significant differences between the groups were found regarding static standing balance (p < 0.01), functional balance (p < 0.05), and maximum speed gait (p < 0.05) assessed by Mann–Whitney U-test, Wilcoxon, and Student’s t-test.\nCONCLUSION: The present self-designed video game applied as an additional intervention was more effective than conventional PT alone in mobility, balance, and gait in apparently healthy older people.","PeriodicalId":19562,"journal":{"name":"Open Access Macedonian Journal of Medical Sciences","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Open Access Macedonian Journal of Medical Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3889/oamjms.2023.11593","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
BACKGROUND: Autonomous elderly are generally healthy persons in stable clinical status, who do not have any exacerbations, despite of the presence of chronic polymorbidity. Video games for rehabilitation (VGR) could provide more fun and emotion in the routine physiotherapy (PT) sessions and to attract more people stay physically active.
AIM: The aim of the study was to evaluate the effect of self-designed 3D camera VGR on mobility and motor abilities in generally healthy older people.
MATERIALS AND METHODS: The type of the research is an experimental single-centered study, pre-test and post- test design, conducted at a physical rehabilitation outpatient center. The study is conducted with fifty healthy older people, divided into two groups. The assignment into two groups was according to the preference of the participants to attend video games after routine PT sessions for 7 weeks, 3 times weekly. The experimental group (EG) included 24 women (mean age 76.75 ± 6.89) and the control group consisted of 26 women (mean age 73.69 ± 6.89). The persons were allocated according to their willingness to participate in the study and inclusion (age above 65 years, cooperative, agreeing to participate, and willing to sign a consent form) and exclusion criteria (current exacerbation of a chronic disease, sudden onset of an acute illness, or trauma). The effect on the calf muscle mass, balance, and gait in both groups after the intervention, was evaluated by calf centimetry, Romberg test, functional reach test, 5 times sit-to-stand test, and 10-m walk test.
RESULTS: The applied video games positively affected the functional mobility, strength, and endurance of the lower limbs in the EG. Significant differences between the groups were found regarding static standing balance (p < 0.01), functional balance (p < 0.05), and maximum speed gait (p < 0.05) assessed by Mann–Whitney U-test, Wilcoxon, and Student’s t-test.
CONCLUSION: The present self-designed video game applied as an additional intervention was more effective than conventional PT alone in mobility, balance, and gait in apparently healthy older people.
期刊介绍:
Open Access Macedonian Journal of Medical Sciences (OAMJMS) [formerly known as Macedonian Journal of Medical Sciences] is a top-tier open access medical science journal published by the ID Design 2012/DOOEL Skopje, Rajko Zhinzifov No 48, 1000 Skopje, Republic of Macedonia. OAMJMS is an international, modern, general medical journal covering all areas in the medical sciences, from basic studies to large clinical trials and cost-effectiveness analyses. We publish mostly human studies that substantially enhance our understanding of disease epidemiology, etiology, and physiology; the development of prognostic and diagnostic technologies; trials that test the efficacy of specific interventions and those that compare different treatments; and systematic reviews. We aim to promote translation of basic research into clinical investigation, and of clinical evidence into practice. We publish occasional studies in animal models when they report outstanding research findings that are highly clinically relevant. Our audience is the international medical community as well as educators, policy makers, patient advocacy groups, and interested members of the public around the world. OAMJMS is published quarterly online version. The Open Access Macedonian Journal of Medical Sciences (OAMJMS) publishes Medical Informatics, Basic Science, Clinical Science, Case Report, Brief Communication, Public Health, Public Policy, and Review Article from all fields of medicine and related fields. This journal also publishes, continuously or occasionally, the bibliographies of the members of the Society, medical history, medical publications, thesis abstracts, book reviews, reports on meetings, information on future meetings, important events and dates, and various headings which contribute to the development of the corresponding scientific field.