Machine Learning for Single and Complex 3D Head Gestures: Classification in Human-Computer Interaction

Q2 Social Sciences
Dr. Amina Atiya Dawood, Balasem Alawi Hussain
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引用次数: 2

Abstract

This paper presents a new Hidden Markov Model based approach for fast and automatic detection and classification of head movements in real time dynamic videos. The model has been developed to utilize human-computer interaction applications by using only the laptop webcam. The proposed model has the ability to predict single head and combined simultaneously in fast responses. Other models paid more attention to classify head nod and shake only, but our model contribute the role of other head movements. The model proposed here doesn’t need any user intervention or previous knowledge of its environment. In addition, there is no limitation on illumination changes and occlusions, as well as no restrictions on head movements ranges. The model achieved significant results and efficient performances when tested on unseen data. As the model accuracies were 94%, 99%, 83%, 87%, 93%, 96% for all head gestures (rest, nod, turn, shake, tilt and tilting) respectively. On the other hand, the model accuracy was 99% and 88% for combined and single cues respectively. The aim of this model is to provide a fast application to infer and predict human emotions and affective states in real time through head gestures.
单个和复杂三维头部手势的机器学习:人机交互中的分类
本文提出了一种新的基于隐马尔可夫模型的实时动态视频头部运动快速自动检测和分类方法。该模型已被开发为通过仅使用笔记本电脑网络摄像头来利用人机交互应用程序。所提出的模型具有预测单个头部和同时组合快速响应的能力。其他模型更注重仅对点头和摇头进行分类,但我们的模型对其他头部运动的作用有所贡献。这里提出的模型不需要任何用户干预或之前对其环境的了解。此外,照明变化和遮挡没有限制,头部运动范围也没有限制。当在看不见的数据上进行测试时,该模型取得了显著的结果和高效的性能。所有头部姿势(休息、点头、转动、摇晃、倾斜和倾斜)的模型准确率分别为94%、99%、83%、87%、93%和96%。另一方面,组合线索和单一线索的模型准确率分别为99%和88%。该模型的目的是提供一个快速应用程序,通过手势实时推断和预测人类的情绪和情感状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Webology
Webology Social Sciences-Library and Information Sciences
自引率
0.00%
发文量
374
审稿时长
10 weeks
期刊介绍: Webology is an international peer-reviewed journal in English devoted to the field of the World Wide Web and serves as a forum for discussion and experimentation. It serves as a forum for new research in information dissemination and communication processes in general, and in the context of the World Wide Web in particular. Concerns include the production, gathering, recording, processing, storing, representing, sharing, transmitting, retrieving, distribution, and dissemination of information, as well as its social and cultural impacts. There is a strong emphasis on the Web and new information technologies. Special topic issues are also often seen.
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