Scholarly Discourse on the Visuality of Ethics in Gaming: An Opening Conversation

Q3 Social Sciences
Ben Redder, G. Schott
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引用次数: 0

Abstract

This article offers perspectives into some of the key intersections between ethics in representation and game design by showcasing an extended ten-minute version of the presenters’ original video about the provocation of visual ethics in gaming, first shown at the summit ‘Re/Sponse-able Visual Ethics.’ This version particularly divulges further detail into the ludic and congruent real-world dynamics that come into play in coding and facilitating both the game’s system of rules and mechanics as well as the player’s immersion in its game world. Topics principally addressed included the relationship and function of violence in procedural-based game activity, and game developer intentions or responses to their chosen subjects and themes embedded into their game. While the video and its topics primarily aligned to the presenters’ respective disciplines, it is still a valuable platform to instigate new or expand existing avenues of research into the relationship of ethics and gaming.
游戏伦理视觉化的学术话语——一次开放性对话
这篇文章展示了主持人关于游戏中视觉道德挑衅的原始视频的十分钟加长版,首次在“Re/Sponse able visual ethics”峰会上展示,从而为再现伦理和游戏设计之间的一些关键交叉点提供了视角这个版本特别揭示了在编码和促进游戏规则和机制系统以及玩家沉浸在游戏世界中时所起到的荒唐和一致的现实世界动态的进一步细节。主要讨论的主题包括基于程序的游戏活动中暴力的关系和功能,以及游戏开发者对他们选择的主题和嵌入游戏的主题的意图或反应。虽然视频及其主题主要与主持人各自的学科相一致,但它仍然是一个有价值的平台,可以推动新的或扩大现有的道德与游戏关系研究途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Video Journal of Education and Pedagogy
Video Journal of Education and Pedagogy Social Sciences-Education
CiteScore
0.90
自引率
0.00%
发文量
8
审稿时长
16 weeks
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