Understanding the effects of hand design on embodiment in virtual reality

IF 1.7 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang
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引用次数: 7

Abstract

Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.
了解虚拟现实中手部设计对身体体现的影响
随着虚拟现实(VR)技术的快速发展和虚拟世界的建立,理解用户与虚拟世界交互的感知是近年来的研究热点之一。用户可以通过虚拟的手来体现自己的身体和虚拟世界之间产生一种熟悉的联系,而手的表征可以诱导用户在VR中的体现。身在感是人对自身表现的认知意识,包括身体所有权感、代理感和自我定位感三个组成部分。文献中关于手部设计对实施例影响的证据不足,特别是基于对其三个子成分的研究。本研究探讨了五种真实感水平的虚拟手设计如何影响VR中体现的三个子组件。本研究采用文献中常用的自我报告问卷,通过引入源自心理学的内隐方法(意向约束和本体感受测量)来评估体现和代理和自我定位。此外,利用眼动追踪的客观数据来探索实施例与手部设计之间的联系,并对参与者的眼动追踪数据进行分类,以帮助分析实施例与用户注意之间的联系。总体而言,本研究通过系统地探索用户在VR中的具身体验做出了重大贡献,并为虚拟手设计分别对身体所有权、代理和自我定位的影响提供了重要证据。此外,本研究为进一步通过隐式和客观的方法研究虚拟手的体现提供了有价值的参考,并为VR应用中的虚拟手设计提供了实用的设计建议。
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来源期刊
CiteScore
4.40
自引率
14.30%
发文量
27
审稿时长
>12 weeks
期刊介绍: The journal publishes original articles about significant AI theory and applications based on the most up-to-date research in all branches and phases of engineering. Suitable topics include: analysis and evaluation; selection; configuration and design; manufacturing and assembly; and concurrent engineering. Specifically, the journal is interested in the use of AI in planning, design, analysis, simulation, qualitative reasoning, spatial reasoning and graphics, manufacturing, assembly, process planning, scheduling, numerical analysis, optimization, distributed systems, multi-agent applications, cooperation, cognitive modeling, learning and creativity. AI EDAM is also interested in original, major applications of state-of-the-art knowledge-based techniques to important engineering problems.
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