Exploring the role of virtual reality in military decision training

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
D. Harris, T. Arthur, J. Kearse, M. Olonilua, E. K. Hassan, T. de Burgh, M. Wilson, S. Vine
{"title":"Exploring the role of virtual reality in military decision training","authors":"D. Harris, T. Arthur, J. Kearse, M. Olonilua, E. K. Hassan, T. de Burgh, M. Wilson, S. Vine","doi":"10.3389/frvir.2023.1165030","DOIUrl":null,"url":null,"abstract":"Introduction: Simulation methods, including physical synthetic environments, already play a substantial role in human skills training in many industries. One example is their application to developing situational awareness and judgemental skills in defence and security personnel. The rapid development of virtual reality technologies has provided a new opportunity for performing this type of training, but before VR can be adopted as part of mandatory training it should be subjected to rigorous tests of its suitability and effectiveness. Methods: In this work, we adopted established methods for testing the fidelity and validity of simulated environments to compare three different methods of training use-of-force decision making. Thirty-nine dismounted close combat troops from the UK’s Royal Air Force completed shoot/don’t-shoot judgemental tasks in: i) live fire; ii) virtual reality; and iii) 2D video simulation conditions. A range of shooting accuracy and decision-making metrics were recorded from all three environments. Results: The results showed that 2D video simulation posed little decision-making challenge during training. Decision-making performance across live fire and virtual reality simulations was comparable but the two may offer slightly different, and perhaps complementary, methods of training judgemental skills. Discussion: Different types of simulation should, therefore, be selected carefully to address the exact training need.","PeriodicalId":73116,"journal":{"name":"Frontiers in virtual reality","volume":" ","pages":""},"PeriodicalIF":3.2000,"publicationDate":"2023-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in virtual reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/frvir.2023.1165030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Introduction: Simulation methods, including physical synthetic environments, already play a substantial role in human skills training in many industries. One example is their application to developing situational awareness and judgemental skills in defence and security personnel. The rapid development of virtual reality technologies has provided a new opportunity for performing this type of training, but before VR can be adopted as part of mandatory training it should be subjected to rigorous tests of its suitability and effectiveness. Methods: In this work, we adopted established methods for testing the fidelity and validity of simulated environments to compare three different methods of training use-of-force decision making. Thirty-nine dismounted close combat troops from the UK’s Royal Air Force completed shoot/don’t-shoot judgemental tasks in: i) live fire; ii) virtual reality; and iii) 2D video simulation conditions. A range of shooting accuracy and decision-making metrics were recorded from all three environments. Results: The results showed that 2D video simulation posed little decision-making challenge during training. Decision-making performance across live fire and virtual reality simulations was comparable but the two may offer slightly different, and perhaps complementary, methods of training judgemental skills. Discussion: Different types of simulation should, therefore, be selected carefully to address the exact training need.
探讨虚拟现实在军事决策训练中的作用
简介:模拟方法,包括物理合成环境,已经在许多行业的人类技能培训中发挥了重要作用。一个例子是它们在国防和安全人员中的应用,以发展态势感知和判断技能。虚拟现实技术的快速发展为进行此类培训提供了新的机会,但在将虚拟现实作为强制性培训的一部分之前,应该对其适用性和有效性进行严格的测试。方法:在这项工作中,我们采用既定的方法来测试模拟环境的保真度和有效性,以比较三种不同的武力决策训练方法。来自英国皇家空军的39名徒步近战部队完成了射击/不射击判断任务:i)实弹射击;ii)虚拟现实;以及iii)2D视频模拟条件。记录了所有三种环境下的一系列射击精度和决策指标。结果:结果表明,2D视频模拟在训练过程中对决策几乎没有挑战。实弹射击和虚拟现实模拟的决策性能相当,但两者可能提供略有不同的,也许是互补的,训练判断技能的方法。讨论:因此,应仔细选择不同类型的模拟,以满足确切的培训需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信