{"title":"Improving indoor geomagnetic field fingerprinting using recurrence plot-based convolutional neural networks","authors":"M. Abid, G. Lefebvre","doi":"10.1080/17489725.2020.1856428","DOIUrl":null,"url":null,"abstract":"ABSTRACT Geomagnetic field fingerprinting is gradually substituting Bluetooth and WiFi fingerprinting since the magnetic field is ubiquitous and independent of any infrastructure. Many studies have used Convolutional Neural Networks (CNNs) to develop indoor positioning systems. Most of these networks use actual magnetic values to build fingerprints. The main source of diminished accuracy is that these CNNs cannot solve the distribution issue of the same magnetic field values. To remedy this limitation, there is a recent interest in applying CNNs to sequences of actual and past data, but no comparative studies have shown the performance contribution of this alternative. In this paper, we propose a CNN-based magnetic fingerprinting system using Recurrence Plots (RPs) as sequence fingerprints. To fairly compare the proposed system with an existing solution treating instantaneous magnetic data, the same real-world data in an indoor environment are used. Testing results show location classification accuracies of 94.92% and 95.46% for the cases of using one RP and three RPs, respectively. As for the localisation error, results show that sequence pattern recognition results in at least a seven-fold decrease in mean distance error.","PeriodicalId":44932,"journal":{"name":"Journal of Location Based Services","volume":"15 1","pages":"61 - 87"},"PeriodicalIF":1.2000,"publicationDate":"2020-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/17489725.2020.1856428","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Location Based Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17489725.2020.1856428","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"TELECOMMUNICATIONS","Score":null,"Total":0}
引用次数: 3
Abstract
ABSTRACT Geomagnetic field fingerprinting is gradually substituting Bluetooth and WiFi fingerprinting since the magnetic field is ubiquitous and independent of any infrastructure. Many studies have used Convolutional Neural Networks (CNNs) to develop indoor positioning systems. Most of these networks use actual magnetic values to build fingerprints. The main source of diminished accuracy is that these CNNs cannot solve the distribution issue of the same magnetic field values. To remedy this limitation, there is a recent interest in applying CNNs to sequences of actual and past data, but no comparative studies have shown the performance contribution of this alternative. In this paper, we propose a CNN-based magnetic fingerprinting system using Recurrence Plots (RPs) as sequence fingerprints. To fairly compare the proposed system with an existing solution treating instantaneous magnetic data, the same real-world data in an indoor environment are used. Testing results show location classification accuracies of 94.92% and 95.46% for the cases of using one RP and three RPs, respectively. As for the localisation error, results show that sequence pattern recognition results in at least a seven-fold decrease in mean distance error.
期刊介绍:
The aim of this interdisciplinary and international journal is to provide a forum for the exchange of original ideas, techniques, designs and experiences in the rapidly growing field of location based services on networked mobile devices. It is intended to interest those who design, implement and deliver location based services in a wide range of contexts. Published research will span the field from location based computing and next-generation interfaces through telecom location architectures to business models and the social implications of this technology. The diversity of content echoes the extended nature of the chain of players required to make location based services a reality.