Using an Immersive Video Environment to Assess Pedestrians’ Compliance With COVID Distance Keeping Interventions

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS
J. Stenkamp, Benjamin Karic, Paula Scharf, J. Verstegen, C. Kray
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引用次数: 2

Abstract

Physical distancing is a key measure to slow the spread of many highly infectious diseases, e.g. COVID-19. Streetscape interventions such as pedestrian signage can contribute to ensuring distances are kept, but it is unclear to what extent people comply with these in practice. This paper tackles this question using an immersive video environment to realistically simulate real-life streetscapes in the lab. In a controlled user study, we augmented panoramic video footage with pedestrian one-way street signage and recorded route decisions to assess compliance with distance keeping measures. Our results indicate that such signage affects routing decisions and can thus help pedestrians to avoid crowded situations where distance keeping is difficult. We also identified further factors affecting decisions and a correlation between intention to comply and actual compliance. The experimental method we used enabled us to effectively and safely carry out a study of a phenomenon that in the real world depends on interaction with the physical environment. This method may have applications in other areas in which simulations of physical environments are important.
使用沉浸式视频环境评估行人对COVID保持距离干预措施的依从性
保持身体距离是减缓COVID-19等许多高传染性疾病传播的关键措施。街景干预措施,如行人标志,有助于确保保持距离,但目前尚不清楚人们在实践中遵守这些措施的程度。本文使用沉浸式视频环境在实验室中逼真地模拟现实生活中的街景来解决这个问题。在一项受控的用户研究中,我们将全景视频片段与行人单行道标志相结合,并记录路线决策,以评估距离保持措施的依从性。我们的研究结果表明,这种标志可以影响路线决策,从而帮助行人避开难以保持距离的拥挤情况。我们还确定了影响决策的进一步因素,以及意图遵守和实际遵守之间的相关性。我们使用的实验方法使我们能够有效和安全地对现实世界中依赖于与物理环境相互作用的现象进行研究。这种方法可以应用于物理环境模拟很重要的其他领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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