Development of a serious gaming approach for cyber aptitude assessment.

IF 1.1 4区 心理学 Q3 PSYCHOLOGY, MULTIDISCIPLINARY
Military Psychology Pub Date : 2024-01-02 Epub Date: 2021-11-19 DOI:10.1080/08995605.2021.1984740
Jaclyn Martin-Kowal, Brenton Wiernik, Thomas R Carretta, Michael D Coovert
{"title":"Development of a serious gaming approach for cyber aptitude assessment.","authors":"Jaclyn Martin-Kowal, Brenton Wiernik, Thomas R Carretta, Michael D Coovert","doi":"10.1080/08995605.2021.1984740","DOIUrl":null,"url":null,"abstract":"<p><p>Numerous traditional assessments have been developed to determine suitability of US military recruits for cyber careers. Cyber career field managers expressed a concern there may be well-qualified candidates that lack cyber knowledge, and therefore are not identified with knowledge-based tests. Technological advances such as serious gaming may provide opportunities to assess constructs traditional methods do not effectively measure. The purpose of this effort was to identify potential gains in validity that could be achieved beyond traditional methods through the use of serious games for several cyber jobs (both for enlisted and officer positions). Throughout this phase of research, an extensive literature review of military and civilian assessments targeted cyber occupations. Then, military subject matter experts in these career fields provided input and guidance (e.g., focus on aptitudes and traits as knowledge and skill are rapidly outdated). A gap analysis between all measures of such constructs identified a short list of candidates for measurement in a serious game. A survey of 800 airmen in the 1N4X1A, 3D1X2 and 17DEX/SX career fields was conducted; 290 respondents identified six constructs to be the focus for serious game assessment. The game was developed, and constructs validated on a sample chosen to model Air Force enlisted recruits. Additional psychometric data from enlistees and cyber trainees will be gathered once COVID-19 restrictions are lifted.</p>","PeriodicalId":18696,"journal":{"name":"Military Psychology","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2024-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10802808/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Military Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1080/08995605.2021.1984740","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2021/11/19 0:00:00","PubModel":"Epub","JCR":"Q3","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

Numerous traditional assessments have been developed to determine suitability of US military recruits for cyber careers. Cyber career field managers expressed a concern there may be well-qualified candidates that lack cyber knowledge, and therefore are not identified with knowledge-based tests. Technological advances such as serious gaming may provide opportunities to assess constructs traditional methods do not effectively measure. The purpose of this effort was to identify potential gains in validity that could be achieved beyond traditional methods through the use of serious games for several cyber jobs (both for enlisted and officer positions). Throughout this phase of research, an extensive literature review of military and civilian assessments targeted cyber occupations. Then, military subject matter experts in these career fields provided input and guidance (e.g., focus on aptitudes and traits as knowledge and skill are rapidly outdated). A gap analysis between all measures of such constructs identified a short list of candidates for measurement in a serious game. A survey of 800 airmen in the 1N4X1A, 3D1X2 and 17DEX/SX career fields was conducted; 290 respondents identified six constructs to be the focus for serious game assessment. The game was developed, and constructs validated on a sample chosen to model Air Force enlisted recruits. Additional psychometric data from enlistees and cyber trainees will be gathered once COVID-19 restrictions are lifted.

开发一种用于网络能力评估的严肃游戏方法
为确定美军新兵是否适合从事网络职业,已经开发了许多传统的评估方法。网络职业领域的管理人员表示担心,可能有一些合格的候选人缺乏网络知识,因此无法通过基于知识的测试来识别。严肃游戏等技术进步可能为评估传统方法无法有效测量的结构提供了机会。这项工作的目的是通过对若干网络职位(包括士兵和军官职位)使用严肃游戏,确定在传统方法之外可能获得的有效性。在整个研究阶段,针对网络职业的军事和民事评估进行了广泛的文献综述。然后,这些职业领域的军事主题专家提供了意见和指导(例如,重点关注能力和特质,因为知识和技能很快就会过时)。通过对所有此类结构的测量方法进行差距分析,确定了一份可在严肃游戏中进行测量的候选清单。我们对 1N4X1A、3D1X2 和 17DEX/SX 职业领域的 800 名飞行员进行了调查;290 名受访者确定了严肃游戏评估的六个重点。我们开发了游戏,并以空军入伍新兵为样本验证了游戏的构造。一旦 COVID-19 限制解除,将从入伍者和网络学员那里收集更多心理测量数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Military Psychology
Military Psychology PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
2.30
自引率
18.20%
发文量
80
期刊介绍: Military Psychology is the quarterly journal of Division 19 (Society for Military Psychology) of the American Psychological Association. The journal seeks to facilitate the scientific development of military psychology by encouraging communication between researchers and practitioners. The domain of military psychology is the conduct of research or practice of psychological principles within a military environment. The journal publishes behavioral science research articles having military applications in the areas of clinical and health psychology, training and human factors, manpower and personnel, social and organizational systems, and testing and measurement.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信