{"title":"Thirty Years of Sound Hacking: From freeware to Eurorack","authors":"T. Erbe","doi":"10.1017/S1355771822000176","DOIUrl":null,"url":null,"abstract":"For slightly more than 30 years I have been developing audio software and hardware under the moniker soundhack. Through these years I have programmed applications, plugins, externals, hardware and Eurorack modules – usually focusing on signal processing techniques and applications that are not easily available or offered by mainstream software companies. In this article, I would like to share my point of view and relate the rationale behind the development of these tools, my evolving sonic and design aesthetic, and some of the advantages, disadvantages and other differences between the the various hardware and software contexts.","PeriodicalId":45145,"journal":{"name":"Organised Sound","volume":"27 1","pages":"20 - 25"},"PeriodicalIF":0.2000,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Organised Sound","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1017/S1355771822000176","RegionNum":3,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"MUSIC","Score":null,"Total":0}
引用次数: 1
Abstract
For slightly more than 30 years I have been developing audio software and hardware under the moniker soundhack. Through these years I have programmed applications, plugins, externals, hardware and Eurorack modules – usually focusing on signal processing techniques and applications that are not easily available or offered by mainstream software companies. In this article, I would like to share my point of view and relate the rationale behind the development of these tools, my evolving sonic and design aesthetic, and some of the advantages, disadvantages and other differences between the the various hardware and software contexts.