{"title":"PENGEMBANGAN KOMIK INTERAKTIF PAHLAWAN MADURA UNTUK MENINGKATKAN KETERAMPILAN LITERASI PADA PEMBELAJARAN TEKS ANEKDOT","authors":"Ayyu Subhi Farahiba","doi":"10.21107/metalingua.v7i1.12173","DOIUrl":null,"url":null,"abstract":"persentase sebesar 84% Abstract Learning media helps teachers in packaging classroom learning to be more interactive and interesting can be developed in comic form. This research aims to develop interactive comics of Madura hero figures to improve literacy skills for students through the learning of anecdotal texts. This research uses a research and development (R&D) model. The subject of this study trial was a student of class X High School Ma'arif 3 Pamekasan. The data collection instruments in this study are interviews, questionnaires, and tests. The data analysis techniques used in this study are data obtained from interview results and data in the form of assessment scores obtained from material experts, media experts, student responses, and tests. The results showed the interactive comic hero Madura to improve students' literacy skills through anecdotal text learning is very feasible to use with a percentage of material expert validation of 96% and validation of media experts by 91%. The results of the small group trial were taken by 15 students of class X High School, the results of the assessment of the student response questionnaire obtained a percentage of 84% so that interactive comics are categorized as very worthy of trial in the field.","PeriodicalId":33940,"journal":{"name":"Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21107/metalingua.v7i1.12173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
persentase sebesar 84% Abstract Learning media helps teachers in packaging classroom learning to be more interactive and interesting can be developed in comic form. This research aims to develop interactive comics of Madura hero figures to improve literacy skills for students through the learning of anecdotal texts. This research uses a research and development (R&D) model. The subject of this study trial was a student of class X High School Ma'arif 3 Pamekasan. The data collection instruments in this study are interviews, questionnaires, and tests. The data analysis techniques used in this study are data obtained from interview results and data in the form of assessment scores obtained from material experts, media experts, student responses, and tests. The results showed the interactive comic hero Madura to improve students' literacy skills through anecdotal text learning is very feasible to use with a percentage of material expert validation of 96% and validation of media experts by 91%. The results of the small group trial were taken by 15 students of class X High School, the results of the assessment of the student response questionnaire obtained a percentage of 84% so that interactive comics are categorized as very worthy of trial in the field.