The Contribution of The Intensity of Playing Online Games and The Supervision of Both Working Parents Towards Children’s Religiosity

Benny Prasetiya, M. Hasan, Pratiwi Dwi Warih Sitaresmi, Agustiarini Eka Dheasari
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引用次数: 2

Abstract

This research aims to determine the contribution of the intensity of playing online games and the supervision of both working parents towards the child's religiosity in MAN 2 Probolinggo. There were 100 students of MAN 2 Probolinggo used as the samples. This study used purposive sampling technique with some criteria. In testing the hypothesis, the researcher utilized regression analysis techniques. The method of data collection was through questionnaires given to respondents. Based on the results of data analysis using logistic regression, it can be seen that the partial influence of the intensity of playing online games showed significance value of 0.000, which was smaller than 0.05, and the supervision of both working parents generated its significance value of 0.000 (smaller than 0.05) towards the religiosity of the child. These results indicate that there is influence of the intensity of playing online games and the supervision of both working parents towards the religiosity of the child in MAN 2 Probolinggo.
网络游戏的强度和工作父母双方的监督对儿童宗教信仰的贡献
本研究旨在确定玩网络游戏的强度和工作的父母双方的监督对孩子的宗教信仰在《MAN 2 Probolinggo》中的贡献。以100名MAN 2 Probolinggo学生为样本。本研究采用有目的的抽样技术,并有一定的标准。在检验假设时,研究者使用了回归分析技术。数据收集的方法是通过对被调查者进行问卷调查。通过logistic回归的数据分析结果可以看出,网络游戏强度对孩子宗教虔诚度的部分影响显著值为0.000,小于0.05;父母双方都有工作的监督对孩子宗教虔诚度的影响显著值为0.000,小于0.05。这些结果表明,在《MAN 2 probinggo》中,玩网络游戏的强度和父母双方的监督对孩子的宗教虔诚度有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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