Hierarchical Planning and Control for Box Loco-Manipulation

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhaoming Xie, Jo-Han Tseng, S. Starke, M. van de Panne, C. Liu
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引用次数: 6

Abstract

Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We present a physically-simulated human capable of solving box rearrangement tasks, which requires a combination of both skills. We propose a hierarchical control architecture, where each level solves the task at a different level of abstraction, and the result is a physics-based simulated virtual human capable of rearranging boxes in a cluttered environment. The control architecture integrates a planner, diffusion models, and physics-based motion imitation of sparse motion clips using deep reinforcement learning. Boxes can vary in size, weight, shape, and placement height. Code and trained control policies are provided.
箱体局部操纵的分层规划与控制
人类通过运动和操作技能的结合来完成日常任务。构建一个能够处理这两种技能的系统对于创建虚拟人至关重要。我们提出了一个能够解决盒子重排任务的物理模拟人类,这需要两种技能的结合。我们提出了一种分层控制体系结构,其中每个层次在不同的抽象层次上解决任务,结果是一个基于物理的模拟虚拟人,能够在混乱的环境中重新排列盒子。控制体系结构集成了计划器、扩散模型和使用深度强化学习的稀疏运动剪辑的基于物理的运动模仿。盒子可以在大小、重量、形状和放置高度上有所不同。提供规范和训练有素的控制政策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
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0.00%
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