Varieties of (Un)sportsmanlike Conduct in the FPS Esports Genre: A Taxonomic Classification of ‘Esportsmanship’

IF 1.8 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
A. Naweed, Sidney V. Irwin, M. Lastella
{"title":"Varieties of (Un)sportsmanlike Conduct in the FPS Esports Genre: A Taxonomic Classification of ‘Esportsmanship’","authors":"A. Naweed, Sidney V. Irwin, M. Lastella","doi":"10.1080/24704067.2020.1846907","DOIUrl":null,"url":null,"abstract":"Abstract Much like traditional sports, esports are susceptible to unsportsmanlike behavior. The first-person shooter (FPS) genre of esports offers proxy views of the world which may promote vicarious gaming with unsportsmanlike conduct impacting spectator experiences. Determining the acceptability of different kinds of player conduct within esports, as well as discerning player actions which violate local norms, may serve to enhance our understanding of sportsmanship in esports. Using a multimethod research design in the context of Counter Strike: Global Offensive (CS:GO) esports, this study aimed to develop a taxonomic classification of (un)sportsmanlike player conduct in the FPS genre, recognizing its various forms. Through analysis of data from structured observations of gameplay, spectator reactions, and semi-structured interviews with players, a generic nodal hierarchical classification with broad application to the FPS genre was refined into a multi-level taxonomy of all forms of sportsmanship in CS:GO. The results highlighted a degree of complexity in the interpretation of sportsmanship in local esport gaming contexts that set it far enough apart from traditional sports to potentially paint a specific picture of ‘esportsmanship.’ The classification is envisaged to enhance our understanding of the sportsmanship in the FPS genre of esports, and guide the thinking of researchers, designers, and testers. FPS电子竞技类型中的多种(非)体育道德行为: ‘体育精神’分类","PeriodicalId":36658,"journal":{"name":"Journal of Global Sport Management","volume":"8 1","pages":"503 - 523"},"PeriodicalIF":1.8000,"publicationDate":"2020-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/24704067.2020.1846907","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Global Sport Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/24704067.2020.1846907","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 6

Abstract

Abstract Much like traditional sports, esports are susceptible to unsportsmanlike behavior. The first-person shooter (FPS) genre of esports offers proxy views of the world which may promote vicarious gaming with unsportsmanlike conduct impacting spectator experiences. Determining the acceptability of different kinds of player conduct within esports, as well as discerning player actions which violate local norms, may serve to enhance our understanding of sportsmanship in esports. Using a multimethod research design in the context of Counter Strike: Global Offensive (CS:GO) esports, this study aimed to develop a taxonomic classification of (un)sportsmanlike player conduct in the FPS genre, recognizing its various forms. Through analysis of data from structured observations of gameplay, spectator reactions, and semi-structured interviews with players, a generic nodal hierarchical classification with broad application to the FPS genre was refined into a multi-level taxonomy of all forms of sportsmanship in CS:GO. The results highlighted a degree of complexity in the interpretation of sportsmanship in local esport gaming contexts that set it far enough apart from traditional sports to potentially paint a specific picture of ‘esportsmanship.’ The classification is envisaged to enhance our understanding of the sportsmanship in the FPS genre of esports, and guide the thinking of researchers, designers, and testers. FPS电子竞技类型中的多种(非)体育道德行为: ‘体育精神’分类
FPS电子竞技类型中的各种(非)体育精神行为:“体育精神”的分类
与传统体育一样,电子竞技也容易出现违反体育道德的行为。第一人称射击(FPS)类型的电子竞技提供了世界的代理视图,这可能会促进带有非体育道德行为的替代游戏,从而影响观众的体验。确定电子竞技中不同类型玩家行为的可接受性,以及识别违反当地规范的玩家行为,可能有助于增强我们对电子竞技体育精神的理解。本研究以《反恐精英:全球攻势》(CS:GO)电子竞技为背景,采用多方法研究设计,旨在对FPS游戏类型中(非)体育精神的玩家行为进行分类,识别其各种形式。通过对游戏玩法的结构化观察、观众的反应以及对玩家的半结构化访谈的数据分析,我们将一种广泛适用于FPS类型的一般节点等级分类提炼为《CS:GO》中所有形式的体育精神的多层次分类。结果表明,在本地电子竞技游戏环境中,对体育精神的解释存在一定程度的复杂性,这使得它与传统体育运动有很大的区别,可能会描绘出一幅“电子竞技精神”的具体图景。“这种分类旨在增进我们对FPS类型电子竞技中的体育精神的理解,并指导研究人员、设计师和测试人员的思考。第一Fps:“
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Global Sport Management
Journal of Global Sport Management Business, Management and Accounting-Strategy and Management
CiteScore
4.40
自引率
4.50%
发文量
18
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信