Training Translators for Video Game Localization: In Search of a Pedagogical Approach

Q3 Arts and Humanities
Marileide Dias Esqueda
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引用次数: 2

Abstract

ABSTRACT Based on the assumption that video game localization inevitably has levels of collaboration among their agents, forming a collaborative continuum that involves localization managers, translators, localization coordinators, and linguistic testers, who directly or indirectly influence the game to be localized, game localization teaching can also adopt a collaborative approach, dynamically promoting experience exchanges between translation teachers and students, and other collaborators. Accordingly, this paper, conceived as a didactic proposal of qualitative and naturalistic bias (GILE, 2009; CHESTERMAN; WILLIAMS, 2002), describes possibilities for incorporating video game localization in translation teaching using a collaborative pedagogical approach (KIRALY, 2000).
培养电子游戏本地化翻译:寻找一种教学方法
摘要基于这样一种假设,即电子游戏本地化不可避免地在其代理之间存在一定程度的协作,形成了一个由本地化经理、翻译人员、本地化协调员和语言测试人员直接或间接影响游戏本地化的协作连续体,游戏本地化教学也可以采用协作方式,动态促进翻译师生和其他合作者之间的经验交流。因此,本文被认为是定性和自然主义偏见的教学建议(GILE,2009;切斯特曼;威廉姆斯,2002),描述了使用合作教学方法将电子游戏本地化纳入翻译教学的可能性(KIRALY,2000)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Revista Brasileira de Linguistica Aplicada
Revista Brasileira de Linguistica Aplicada Arts and Humanities-Language and Linguistics
CiteScore
0.60
自引率
0.00%
发文量
29
审稿时长
21 weeks
期刊介绍: The Revista Brasileira de Linguística Aplicada, a non-profitable publication, is a peer-reviewed quarterly journal with the mission to encourage research in the field of Applied Linguistics. Founded in 2001, the journal welcomes articles that address the many complex phenomena of language-related real life problems, concerning language use in different contexts or language learning. The journal also publishes reviews and interviews and two issues a year focus on a specific theme in the field. The journal is sponsored by UFMG Program of Linguistics Studies (POSLIN) and the research agency. Authors are free of charge.
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