Economic Impact of Popular Culture in Cali, Colombia

IF 0.1 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Julio César Ana Isabel Alonso C., A. Gallego
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引用次数: 0

Abstract

The term “popular culture” has not yet been clearly defined; however, there are already efforts to quantify its impact on the economy. Cusic and Faulk (2009) computed the gross domestic product of popular culture, which is divided into several economic activities in the information sector and in the arts, entertainment, and recreation sector. This article follows Cusic and Faulk’s definition to make explicit the contribution of each activity to Cali’s economy. Our results imply that the main components of popular culture in Cali are gambling and sporting activities; however, recreation also plays an important role. The gambling activities are mainly constituted by the sales of a small-bets game played on a daily basis by more than half of adults in Cali. A limitation of our approach to calculating the gross domestic product of popular culture is that we do not adopt an explicit social sciences definition. This article presents a detailed description of the industries included in the calculation of the gross domestic product of popular culture. The data presented here can be organized to present the economic impact of popular culture.
流行文化对哥伦比亚卡利的经济影响
“流行文化”一词还没有明确的定义;然而,人们已经在努力量化其对经济的影响。Cusic和Faulk(2009)计算了流行文化的国内生产总值,它被分为信息部门和艺术、娱乐和休闲部门的几个经济活动。本文遵循Cusic和Faulk的定义,明确了每项活动对卡利经济的贡献。我们的研究结果表明,卡利流行文化的主要组成部分是赌博和体育活动;然而,娱乐也扮演着重要的角色。赌博活动主要由销售一种小赌注游戏构成,卡利有一半以上的成年人每天都玩这种游戏。我们计算流行文化的国内生产总值方法的一个局限是,我们没有采用明确的社会科学定义。本文详细介绍了大众文化国内生产总值计算中所包含的行业。这里提供的数据可以组织起来,以展示流行文化的经济影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
STUDIES IN LATIN AMERICAN POPULAR CULTURE
STUDIES IN LATIN AMERICAN POPULAR CULTURE HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.10
自引率
0.00%
发文量
10
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